Capcom CA105_SFIV_XBX_MANC_BC02.indd Manual Do Utilizador

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When standing close to your 
opponent, pressing the light 
punch and light kick buttons 
simultaneously allows you to 
throw your opponent. You can 
change the direction you throw 
the opponent by pressing the 
D-pad left or right. You can 
prevent yourself from being 
thrown by pressing light punch 
and light kick together when 
your opponent begins to throw 
you. This is called a “throw 
escape.”
* Some characters can also 
perform a throw when jumping 
(aerial throw), or special move throws (command throws). Throw 
escapes cannot be performed against aerial or command throws.
When your opponent’s attacks have 
knocked your character to the ground, 
you can either press the D-pad down or 
any two buttons together in the instant 
that you hit the ground to perform a 
quick recovery. A successful recovery 
will reduce the amount of time spent 
prone on the ground and make it easier 
to respond to the next incoming attack.
* Some attacks, such as throws, do not 
allow a recovery to be performed after 
them.
While standing, you can press the heavy punch and heavy kick buttons
together to make your character perform a personal action and taunt 
your opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACk
HYPER ARMOR DURING A FOCUS ATTACk
Press and hold the Medium Punch and Medium Kick buttons together 
to charge up a Focus Attack. To perform a full strength Focus Attack, 
hold the buttons until the attack is unleashed automatically. If you 
release the buttons while charging, the Focus Attack will come out 
sooner, but weaker.
You can absorb up to one 
enemy attack in the time 
between pressing the 
Medium Punch / Medium 
Kick buttons and the Focus 
Attack being performed. You 
can then go on to counter by 
performing the attack.
Absorb an opponent’s attack and, rather than take direct damage, a 
section of your vitality gauge will change color, and will then regenerate 
over time.
This damage will recover as time passes, but if you are hit again before 
it finishes recovering, the remaining section will vanish and can no 
longer be recovered.
*  This method is not effective when your 
opponent uses an attack with the “Armor 
Break” property.
foCuS aTTaCk
ThRowS anD ThRow ESCapES
RECoVERy
pERSonaL aCTIon
Just Before 
Landing
Together
or
Medium
Close to 
opponent
When 
grabbed by 
opponent
Throw
Throw 
Escape
Light
Recovers over time!
Take further damage 
and it vanishes!