Nintendo 780332169469?TWLSKA Manual Do Utilizador

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Suppor
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Troubleshooting
107
Suppor
t and 
Troubleshooting
108
 
 Glossary
 
Term 
Definition
SSID  
(Service Set Identifier)
Key
IP Address
Subnet Mask
Gateway IP
Primary DNS / 
Secondary DNS
DHCP Server (Dynamic 
Host Control Protocol)
MAC Address
NAT (Network  
Address Translation)
MTU (Maximum 
Transmission Unit)
WEP
WPA-PSK (TKIP)/ 
WPA2-PSK (TKIP)
WPA-PSK (AES)/ 
WPA2-PSK (AES) 
This is the name of network that you’re trying to connect to. It’s also known as
ESS-ID or network name.
A key is a tool which allows for the encryption of data sent between the Nintendo 
DSi and an access point. The access point and the system must be set to the same 
value. It’s also known as a code key or password.
An IP address is a unique set of numbers that identifies computers on a network.
The value that indicates which number of the IP address represents the network 
to which the IP address is attached.
The Gateway IP is the machine on a network that tells other computers on the 
same network where to go to find either other computers on the same network, 
or how to get out of the network to access the Internet.
DNS, or Domain Name Service, is the method of translating the name of a 
website to the IP address of the computer on which that website is contained. 
This server’s IP address will be entered during pre-connection set up.
The server that broadcasts gives you the IP address and other information needed 
for network communications.
A unique identifying number placed on every piece of network hardware.  
The Nintendo DSi has a MAC address.
The process of a router or other network machine within a LAN modifying IP 
address settings to allow the Nintendo DSi system to connect to the Internet. 
Depending on the network environment, the use of NAT may cause difficulties in 
connecting to the Internet.
This number represents the largest amount of data that can be sent at one time 
over a network.
A method of encryption used to protect transmissions between the Nintendo DSi 
system and an access point.
A method of encryption used to protect transmissions between the Nintendo DSi 
system and an access point. The encryption used is more secure than WEP security.
A method of encryption used to protect transmissions between the Nintendo DSi 
system and an access point. The encryption used is more secure than WEP and 
TKIP security.
Wi-Fi Protected 
Set Up
Proxy
Wi-Fi Connection ID
Wi-Fi Profile
 
Term 
Definition
An easy to use security setting for protecting communications with a wireless 
LAN device.
A server that works relays a variety of access to the Internet.
The unique identification number assigned to a specific Nintendo DS when 
using Nintendo Wi-Fi Connection. This number is assigned automatically 
when you first connect to Nintendo WFC, and it can change if connection 
settings are overwritten.
Information you enter when setting up your connection settings and  
Wi-Fi Connection ID.
About Wireless Security and Key Input
About Entering WEP Keys
About Entering WPA Keys
• Characters entered on the connection configuration screen appear as asterisks (*).
• There are two key-entry methods; ASCII, which uses both letters and  
numbers, and hexadecimal, which uses numbers 0 through 9, and letters a through f.
• The Nintendo DSi system only works with access points using key-based encryption. If the access point 
to which you are trying to connect uses a different encryption method, you will have to change the 
access points encryption method.
• For setting details, see the instruction booklet of the access point you will be using.
• You can register up to four keys on a standard access point. To connect your Nintendo DSi, be sure to
use the WEP key being used on the access point side.
• The number of characters used by keys differs depending on the method
being used.
  ASCII: 5, 13, or 16
  Hexadecimal: 10, 26 or 32
• The number of characters used by keys differs depending on the method being used.   
ASCII: 8 to 63 characters
 Hexadecimal: 64 characters