Fundex Games All In Folheto

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Player #4 is unsure whether sheʼll have a 
winning card or not, so she may bluff, meet 
the bet (put in the same number of chips as 
her opponents) or pass (not bet but remain in 
the game) depending on how many chips she 
wants to risk. 
When betting is complete (all players have 
passed), players turn their cards face up. The 
player whose card is closest to, without going 
over, the number rolled wins all the chips bet. 
Play then passes to the left and the game 
continues.
BETTING RULES:
• Once a bet is made, the other players may 
pass, meet the bet or raise the bet. If a player 
passes he/she is out of the round, but still in 
the game.
• Players are encouraged to bluff. 
• The maximum bet that can be made 
depends on the round of play. the maximum 
bet for the first round is once per player- 
second round, twice per player, ect.
• If a player loses all his/her chips, they are 
out of the game. 
•When all players pass, betting is complete. 
• If more than one player has the winning 
card, the POT is split evenly. Any extra chips 
remain in the POT for the next round of play.
•If a round ends and all playersʼ cards are 
higher than the number rolled, no one wins 
the chips. They stay in the POT for the start of 
the next round. Players must still put a 1-point 
chip in the POT to start the new round.
•A round could end with one player betting 
and the others passing; dropping out of the 
round. When this happens, the betting player 
will win, even if the number on his card is 
HIGHER than the one rolled. For example, if a 
3 is rolled and the betting playerʼs card is a 5, 
he would still win the chips.
ALL IN RULE:
When a player doesnʼt have enough chips to 
meet a bet, he must say aloud “ALL IN.” That 
player then puts the rest of his chips in the POT. 
Any player who has met the bet then removes 
any chips over the amount that the “ALL IN” 
player placed in the POT.  
When a round ends, all players select a new 
card to start round #2. Cards from prior rounds 
remain face up so players know which cards 
have been used.
WINNER: The game ends after 10 rounds of 
play. Players count the values of their chips. The 
player with the most points worth of chips wins 
the game. 
NUMBER OF PLAYERS:  2 to 4  AGES:  8+
OBJECT:  Be the player with the most points 
after 10 rounds of play. Chips (points) are won 
by playing the card that is closest, without 
going over, to a number that is yet to be 
rolled.
EQUIPMENT:  •Dice Slider•56 cards (4 sets 
of 13 cards with values of 1-13 and 4 
instruction cards)•3 dice•36 chips (with 
values of 1, 2 or 5 points.)
SETUP:  Each player takes one set of 13 cards 
(1-13), and 25 points worth of chips 
(1-1-2-2-2-2-5-5-5). The youngest player will 
begin the game.
PLAY:  A round begins with each player placing 
a 1-point chip into a pile in the center of the 
playing area (the POT). Player #1 decides 
whether to roll 1,2 or all 3 dice. Players then 
select one card from their hands and place 
them face down in front of them.  Players are 
trying to guess the number that will be rolled.
The die or dice are placed 
in the slider. They will roll 
out into the tray.
Each player takes note of 
the  total number rolled 
(total of 1,2 or 3 dice). 
PLAY EXAMPLE: Player #1 decides to roll one 
die. Other players pick the card from their 
hand that they feel will be the closest (without 
going over) to the number that player #1 will 
roll. Their choices  will be limited to card 1 
through 6 in this example. If 2 dice are rolled, 
cards 1 through 12 would apply. If 3 dice are 
rolled, cards 1-13 would apply. Player #1 
places one die in the Slider. The number rolled 
is a 5.
BETTING: Once the dice is rolled, the players 
determine how close their face down cards 
(see fig. 1) are to the total number rolled. The 
betting then begins with the lead player 
betting a chip or chips. 
Player #1 knows he has the exact number 
rolled, so he will likely bet high and often.  
Player #2 knows her number will not likely be 
close enough, but the player may bluff and 
pretend she has a higher number.
 
Player #3ʼs card is greater than the number 
rolled. Itʼs unlikely that he will win, but he 
could bluff his way to victory. 
Pla
yer 1
car
d
Pla
yer 2
car
d
Pla
yer 3
car
d
Pla
yer 4
car
d
Roll:
Outcome:
7
8
9
6
8
4
4
6
2
5
11
10
8
12
7
Pla
yer #2 wins.
The po
t is split betw
een
pla
yer
s #1 and #2.
All pla
yer
s ar
e o
ver
. P
ot
sta
ys f
or ne
xt r
ound.
GAME PL
AY EXAMPLES:
1
2
3
4
5
6
7
8
Player #1
Player #3
Player #2
Player #4
TM
fig. 1
©2008 Fundex Games, Ltd. • P
.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? W
rite to us at the address above, call 1.800.486.9787 or email 
customerservice@fundexgames.com • www
.fundexgames.com
In an effort to continually improve our products,
items may vary from those shown.
Item N
o. 2906
2.4”W x 3.7”H 
CMYK
SPOT COLORS
DO NOT PRINT PANTONE 144C! (DIELINE)
FILE NAME:
2906-00-11_I-cardInstructions.ai
All In
2906-00-11
2.4”W x 3.7”H 
PRODUCT:
ITEM NUMBER:
ASSEMBLED SIZE:
FLAT SIZE:
FUNDEX GAMES, LTD.
COLOR
cyan
magenta
yellow
black
FRONT
BACK