Motorola C370 Manual Do Utilizador
MIDP
Mobile Information Device Profile
OEM
Original Equipment Manufacturer
OTA
Over The Air
RMS
Record Management System
RTOS
Real Time Operating System
SC
Service Center
SDK
Software Development Kit
SMS
Short Message Service
SU
Subscribe Unit
UI
User Interface
URI
Location Services Unified Resource Identifier
VM
Virtual Machine
Document Overview
This developer’s guide is organized into the following chapters and appendixes:
Chapter 1 – Introduction: this chapter has general information about this document,
Chapter 1 – Introduction: this chapter has general information about this document,
including purpose, scope, references, and definitions.
Chapter 2 – J2ME Introduction: this chapter describes the J2ME platform and the
available resources on the C370, C450, and C550 series of handsets
Chapter 2 – J2ME Introduction: this chapter describes the J2ME platform and the
available resources on the C370, C450, and C550 series of handsets
.
Chapter 3 – Developing and Packaging J2ME Applications: this chapter describes
important features to look for when selecting tools and emulation environments. It also
important features to look for when selecting tools and emulation environments. It also
describes how to package a J2ME application, how to package a MIDlet, and generate
JAR and JAD files properly.
Chapter 4 – Downloading Applications: this chapter describes the process for
JAR and JAD files properly.
Chapter 4 – Downloading Applications: this chapter describes the process for
downloading applications.
Chapter 5 – Application Management: this chapter describes the lifecycle,
Chapter 5 – Application Management: this chapter describes the lifecycle,
installation/de-installation, and updating process for a MIDlet suite.
Chapter 6 – Networking APIs: this chapter describes the Java Networking API.
Chapter 7 – LCDUI: this chapter describes the Limited Connection Device User Interface
Chapter 6 – Networking APIs: this chapter describes the Java Networking API.
Chapter 7 – LCDUI: this chapter describes the Limited Connection Device User Interface
API.
Chapter 8 – Gaming and Sound API: this chapter describes the Gaming API and Sound
Chapter 8 – Gaming and Sound API: this chapter describes the Gaming API and Sound
API.
Chapter 9 – Vibe and Backlight API: this chapter describes the Vibe and Backlight API.
Chapter 10 – SMS MO: this chapter describes SMS MO.
Chapter 9 – Vibe and Backlight API: this chapter describes the Vibe and Backlight API.
Chapter 10 – SMS MO: this chapter describes SMS MO.