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NOSTROMO ARRAY PROGRAMMING SOFTWARE
 
Introduction
The Nostromo Array Programming Software is a suite of tools that 
enhances your gaming experience when using the Nostromo 
SpeedPad n52.
The Nostromo Array Programming Software increases your play 
functionality and customisation options. It allows you to remap 
your controller however you like, depending on which games you 
are playing.
There are two major components to the Nostromo Array 
Programming Software:
•  The Profile Editor, which is used to create and change profiles. 
A profile is a set of mapped keyboard, mouse and/or controller 
functions that can be saved and assigned to specific games.
•  The Loadout Manager sets the profile to a certain program that can 
launch automatically or manually with the program. The Loadout 
Manager also gives you the ability to set a default profile that would 
launch with any program that does not have a profile assigned to it.
With this Software, you can:
• Create and save your customized profiles; 
• Download/upload profiles via the Internet;
•  Assign profiles to your favourite programs for use each time you start 
that  program; and
•  Set default profiles that would be active for everything on your 
computer that does not have a profile already set to it. 
Remap or Reprogram Buttons and Scroll Wheel 5 Ways 
•  Remap n52 buttons or scroll wheel to correspond to the 
keyboard keys.
•  Reprogram buttons or scroll wheel to different controller ID buttons. 
(For games that identify controllers and have a certain key mapping 
for the game.)
•  Remap buttons or scroll wheel with macros.
•  Reprogram any of the buttons or wheel as a mouse click 
(left-, centre-, right-click).  
•  Reprogram any of the buttons or scroll wheel to change 
shift states.
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Utilize 3 Shift States
Red, green, blue and normal shift states quadruple the number of 
functions that can be programmed into the other buttons. There are 
different ways to set this.
•  With the cycle shift option, one button or one direction of the scroll 
wheel will cycle through all the shift states.
•  You can set the keys to work separately for red, green and blue. You 
can create a toggle switch (which keeps the game in that shift state 
until pressed again), or momentary (stays in the shift state only as long 
as you hold down the key). 
Note: When shift state is not active, the game returns to its normal state.