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Missile Weapons Manual:
IV. Missile Combat Equipment
Page 7 of 14
© Adrian Empire Inc.
February 2003
http://www.adrianempire.org
IV. M
ISSILE
C
OMBAT
E
QUIPMENT
A.
Armor
Combat archers and siege weapon crewmen must be armored appropriate to the type of combat they will
be participating in. Archers/crewmen may re-arm themselves with close-combat weapons once they are
out of ammunition or otherwise desire to join the battle as a combatant (within the restrictions of the
scenario). Armor standards are found in Section III of the
B.
Weapons
All missile weapons to be used in the Empire of Adria must conform to the set of criteria given here. All
authorized marshals are qualified to perform equipment inspections on any and all missile combat
equipment.
1.
Bows
•
Bow types allowed for combat archery include straight, recurve and composite. No compound
or crossbows are allowed.
•
Bows may not have a draw weight of greater than 35 pounds
at 28 inches draw length
.
•
Bows may be made of any material typically used for commercial bows including aluminum,
fiberglass, wood and resin.
•
Bowstrings must be made of materials that resist fraying that are common for commercial bow
strings.
2.
Arrows
•
Combat arrows are fiberglass shafts with a thick amount of foam on the tip. They are the only
type of arrow approved for use in combat archery.
•
The arrows must be made as described in the
•
Between scenarios, the arrow should be inspected for cracking and breaking of the shaft and
looseness and separation of the arrowhead. Combat archers are expected to inspect their own
equipment between each battle for any potential hazards.
3.
Siege Weapons
For the sake of simplicity of simulation, Adria has divided siege weapons into two classes, small
and large. Small siege weapons have a greater effect than arrows, but a lesser effect than large siege
weapons. The effects may vary based on the scenario in which they are used. Siege weapons shall
be constructed as described in this manual.
•
Small siege weapons are defined as missile weapons that are intended to be fired from a static
location and fire/throw a missile simulating a 50 to 100 pound projectile. These include, but
are not limited to, mangonels, ballistas and onagers.
•
Large siege weapons are defined as missile weapons that throw a "rock" simulating a 250
pound sandstone ball.
The effects of siege weapons upon combatants are provided in the