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3D Gamestudio Programmer's Manual
                        
© Conitec July 2002
                       3
Contents
The A5 DLL interface.....................................................................................................4
Getting started with the SDK...............................................................................................4
Implementing new C-Script functions................................................................................5
Writing to the screen buffer.................................................................................................5
Using Direct3D functions.....................................................................................................6
Particle functions..................................................................................................................7
Programming a game in C++...............................................................................................7
C-Script object and DLL interface structures.....................................................................8
DLL functions........................................................................................................................9
The A5 Client/Server Protocol....................................................................................12
Client Messages..................................................................................................................12
Server Messages................................................................................................................13
The MDL5 model format..............................................................................................15
MDL file header...................................................................................................................15
MDL skin format..................................................................................................................16
MDL skin vertices...............................................................................................................16
MDL mesh triangles............................................................................................................17
MDL frames.........................................................................................................................17
MDL bones..........................................................................................................................19
The HMP5 terrain format.............................................................................................20
HMP file header...................................................................................................................20
HMP texture format.............................................................................................................20
HMP height values..............................................................................................................21