Справочник Пользователя для games-pc galactic civilizations

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Superior Traders (+20%) Cost: 3 pts. 
Master Traders (+30%) Cost: 5 pts. 
 
Trade Routes 
A better Trade Rout Ability will raise the level of trust between alien civilizations and your merchants. 
The initial number of allowed trade routes will be raised. 
Gifted Traders (+1 Trade Routes) Cost: 3 pts. 
Superior Traders (+2 Trade Routes) Cost: 6 pts. 
Master Traders (+3 Trade Routes) Cost: 9 pts. 
 
Tip: There is a hard maximum of 10 trade routes in the game, and enough technology etc to get to this 
level, so while this pick can have a significant impact in the mid game, it is of less use towards the end. 
 
Weapons 
What good is a War Ship without a healthy set of turrets? State of the art artillery can be given a boost 
with an increased Weapons Ability. 
Superior (+15%) Cost: 1 pt. 
Master (+30%) Cost: 4 pts. 
True Warrior (+50%) Cost: 6 pts. 
 
Tip: If a battleship’s base attack strength is 10, and your weapons ability is at 60%, the ship will have 
an attack of 16. 
 
 
General Ability Tips:  
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  Some benefits don’t really kick in until the later game (like Trade and Soldiering) while 
others have greater effects early and are worthless during the end game (Range and bonus 
Trade Routes).   Some are more valuable on larger maps (like Range – more space - and 
Economy – more planets).   
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  In general, any civilization needs to have some balance in how it behaves – a great military 
nation needs a strong economy and mighty military production to maintain its warlike 
behavior. So consider choosing abilities that make up for whatever is going wrong in your 
games: for example,  
o
  if the other civilizations tend to threaten and attack you very early, take some 
Weapons 
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  if you tend to lose battles, try HitPoints and Repair (very powerful together), or some 
Defense 
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  if you can’t seem to find enough worlds to settle early on, try Navigation (Speed), or 
Range 
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  During the game, you can see your civilization’s abilities on the Stats screen of the Domestic 
Policy tab. You can see the manifestation of these abilities on the Planet Details screen, and 
on the Ship Information screen (these latter are cumulative with other impacts on those 
items). 
 
Choosing your galaxy size 
 
There is also the matter of choosing the size of the galaxy you would like to play. The size of the 
galaxy helps determine how long the game is going to last. A tiny galaxy can be played in an hour or 
two at most.  A gigantic galaxy may take weeks or months.  The galaxy sizes available are: