Справочник Пользователя для games-pc galactic civilizations

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Tips:  
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  In general, any civilization needs to have some balance in how it behaves – a great military 
nation needs a strong economy and mighty military production to maintain its warlike 
behavior. So consider choosing abilities that make up for whatever is going wrong in your 
games: for example,  
o
  if the other civilizations tend to threaten and attack you very early, take some 
Weapons 
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  if you tend to lose battles, try HitPoints and Repair (very powerful together), or some 
Defense 
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  if you can’t seem to find enough worlds to settle early on, try Navigation (Speed), or 
Range 
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  Planet Quality has large and significant impacts on everything else – population growth, 
morale, taxes – many players take PQ+5% as a matter of course. 
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  Some benefits don’t really kick in until the later game – like trade bonuses and soldiering… 
 
Your Ethics, Morale, Trade & Culture 
Good & Evil 
What kind of civilization would you like to create? Galactic Civilizations allows you to travel in 
either direction.  In Galactic Civilizations, good and evil are very specifically defined (lest we get 
into endless pointless debates).  
 
During the course of your civilization you will be exposed to various events that you have to make a 
moral choice. These choices determine the course your civilization takes. The choices are not meant 
to be that significant in themselves but rather provide you with a way to choose your path. 
 
Neither path is better than the other in terms of advantages. But they are quite different in their 
particulars.  Good civilizations tend to get along with other civilizations easier. An evil civilization in 
a galaxy full of good civilizations is going to have a tough time. On the other hand, evil civilizations 
gain advantages as a result of their choices along with receiving certain technologies available only 
to evil civilizations. 
 
On the other hand, good civilizations tend to have an easier time diplomatically but pay a hefty short-
term price for their benevolence. However, they are rewarded with certain technologies that give 
them special types of improvements that affect the course of the game. 
 
That said, good and evil is not determined by your in game actions. For instance, do not equate 
“goodness” with pacifism. History is replete with examples of evil that was not externally 
aggressive. And all it requires for evil to triumph is for good to be idle. Don’t expect good 
civilizations to not declare war on other civilizations or demand tribute. 
 
Galactic Civilizations doesn’t get into the business of trying to make political statements such as 
whether imperialism are good or evil. History is replete with examples of otherwise noble cultures 
making war or acquiring territory from other cultures that were equally “good”.  To that end, we 
have made sure that the line between good and evil is very obvious – the random events in which 
players can choose which direction they’re going.  
 
Tip: You can see your current morality rating under Stats on the Domestic Policy tab – it ranges from 
demonic (0) to angelic (100). Humans start out with a morality rating of neutral (50). When your