Справочник Пользователя для games-pc galactic civilizations
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Tips:
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In general, any civilization needs to have some balance in how it behaves – a great military
nation needs a strong economy and mighty military production to maintain its warlike
behavior. So consider choosing abilities that make up for whatever is going wrong in your
games: for example,
behavior. So consider choosing abilities that make up for whatever is going wrong in your
games: for example,
o
if the other civilizations tend to threaten and attack you very early, take some
Weapons
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if you tend to lose battles, try HitPoints and Repair (very powerful together), or some
Defense
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if you can’t seem to find enough worlds to settle early on, try Navigation (Speed), or
Range
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Planet Quality has large and significant impacts on everything else – population growth,
morale, taxes – many players take PQ+5% as a matter of course.
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Some benefits don’t really kick in until the later game – like trade bonuses and soldiering…
Your Ethics, Morale, Trade & Culture
Good & Evil
What kind of civilization would you like to create? Galactic Civilizations allows you to travel in
either direction. In Galactic Civilizations, good and evil are very specifically defined (lest we get
into endless pointless debates).
During the course of your civilization you will be exposed to various events that you have to make a
moral choice. These choices determine the course your civilization takes. The choices are not meant
to be that significant in themselves but rather provide you with a way to choose your path.
Neither path is better than the other in terms of advantages. But they are quite different in their
particulars. Good civilizations tend to get along with other civilizations easier. An evil civilization in
a galaxy full of good civilizations is going to have a tough time. On the other hand, evil civilizations
gain advantages as a result of their choices along with receiving certain technologies available only
to evil civilizations.
On the other hand, good civilizations tend to have an easier time diplomatically but pay a hefty short-
term price for their benevolence. However, they are rewarded with certain technologies that give
them special types of improvements that affect the course of the game.
That said, good and evil is not determined by your in game actions. For instance, do not equate
“goodness” with pacifism. History is replete with examples of evil that was not externally
aggressive. And all it requires for evil to triumph is for good to be idle. Don’t expect good
civilizations to not declare war on other civilizations or demand tribute.
Galactic Civilizations doesn’t get into the business of trying to make political statements such as
whether imperialism are good or evil. History is replete with examples of otherwise noble cultures
making war or acquiring territory from other cultures that were equally “good”. To that end, we
have made sure that the line between good and evil is very obvious – the random events in which
players can choose which direction they’re going.
Tip: You can see your current morality rating under Stats on the Domestic Policy tab – it ranges from
demonic (0) to angelic (100). Humans start out with a morality rating of neutral (50). When your
either direction. In Galactic Civilizations, good and evil are very specifically defined (lest we get
into endless pointless debates).
During the course of your civilization you will be exposed to various events that you have to make a
moral choice. These choices determine the course your civilization takes. The choices are not meant
to be that significant in themselves but rather provide you with a way to choose your path.
Neither path is better than the other in terms of advantages. But they are quite different in their
particulars. Good civilizations tend to get along with other civilizations easier. An evil civilization in
a galaxy full of good civilizations is going to have a tough time. On the other hand, evil civilizations
gain advantages as a result of their choices along with receiving certain technologies available only
to evil civilizations.
On the other hand, good civilizations tend to have an easier time diplomatically but pay a hefty short-
term price for their benevolence. However, they are rewarded with certain technologies that give
them special types of improvements that affect the course of the game.
That said, good and evil is not determined by your in game actions. For instance, do not equate
“goodness” with pacifism. History is replete with examples of evil that was not externally
aggressive. And all it requires for evil to triumph is for good to be idle. Don’t expect good
civilizations to not declare war on other civilizations or demand tribute.
Galactic Civilizations doesn’t get into the business of trying to make political statements such as
whether imperialism are good or evil. History is replete with examples of otherwise noble cultures
making war or acquiring territory from other cultures that were equally “good”. To that end, we
have made sure that the line between good and evil is very obvious – the random events in which
players can choose which direction they’re going.
Tip: You can see your current morality rating under Stats on the Domestic Policy tab – it ranges from
demonic (0) to angelic (100). Humans start out with a morality rating of neutral (50). When your