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Treasury
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Total Income
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Research
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Influence
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Ethics (Evil to Good)
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Manufacturing
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Military
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Overall popularity
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Trade Power (Income from Trade)
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Overall Happiness
Use these graphs to see how you’re doing compared to other civilizations.
TIP: How the Economy Works
The inner workings of the economy are subject to revision ("tweaking" is the word the developers
use) from version to version, so Stardock have not published the actual formulae used in many of the
calculations. This outline identifies the major elements involved, as well as any additional
information that the developers have let slip...
Bonus Modifiers
Bonus modifiers come in three types:
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those that affect your entire empire (starting bonuses and resources being harvested by a
starbase, wonders and trade goods are examples) - visible in under Abilities on the Domestic
Policy screen
Policy screen
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those that affect all planets in a particular sector (usually from starbase improvements); and
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planet specific bonuses (from events and buildings for example).
The aggregate of these bonuses is shown on the Planet Details screen under bonuses. For example, I
had a planet with +75% manufacturing from improvements, and +90% production from Starbases in
the sector, and its planet details screen showed Production +165% (the terms production and
manufacturing mean the same thing). I had no empire wide bonuses affecting production in that
game.
All bonuses are applied to the base rate - so if a planet has an income of 20 bc/t, a 50% planetary
bonus gives a +10 bc/t, and an empire bonus of 10% gives +2 bc/t. This means you can safely
calculate this as a bonus of +60%, since you never get a bonus on a bonus.
Income
Total tax revenue is the sum of the tax revenue of the planets in your empire. Tax revenue comes
from two main sources: income from population, and income from the planet (this is based on PQ).
Tax revenue is affected by economy modifiers (for the planet, system and empire), and then by the
tax rate. (The other incomes you get are tribute and trade, both adequately explained elsewhere.)
Remember that population in GalCiv means "taxpayers". Population will seem to go up and down
due to taxpayers entering or leaving the economy… As an aside, it is interesting to note that only
taxpayers can emigrate to the stars, or be shock troops for an invasion!
from two main sources: income from population, and income from the planet (this is based on PQ).
Tax revenue is affected by economy modifiers (for the planet, system and empire), and then by the
tax rate. (The other incomes you get are tribute and trade, both adequately explained elsewhere.)
Remember that population in GalCiv means "taxpayers". Population will seem to go up and down
due to taxpayers entering or leaving the economy… As an aside, it is interesting to note that only
taxpayers can emigrate to the stars, or be shock troops for an invasion!