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cases) to explore the galaxy with remote probes, they already know where all the best 
planets are located and they will actively pursue them. In the initial years of the game, you 
may wish to adjust your allocation of resources to favor military projects and research (into 
Propulsion technologies) to ensure that the Terran Empire doesn't become a forgotten 
backwater in a corner of the galaxy. 
 
A Game Play Example: The Mirror Universe 
by Brad Wardell (Designer) 
Introduction 
Remember those Star Trek episodes where one of the characters ends up in a mirror universe? 
Everyone that you're used to seeing as a good guy is evil and vice versa. Can that be done in GalCiv? 
The answer is yes. 
In this game, I decided I would play as a good guy but with a twist -- I would change the default 
alignment settings for each player to being the opposite. The Drengin would be good. The Altarians 
evil. The Yor, normally evil would now be good and so forth.  My goal was to try to go for cultural 
domination of the galaxy. A goal that would involve putting virtually all my technology and 
industrial resources not towards the military but towards culture. To work I would need to avoid 
getting into wars, make sure I had powerful friends while I quietly took over the galaxy by building a 
series of star bases that had stores, culture exchange centers, etc. on them to magnify my culture. 
This is also the first game play example that makes use of the GalCiv 
BonusPak
. The BonusPak is 
something we developed after we went to manufacturing as a freebie expansion pack type thing to 
thank users for purchasing the game. 
Here's how my adventure went... 
 
First thing I decided to do is create a civilization that had higher morale than normal. With 30 
abilities to choose from, it's very tough to pick which ones to focus on. But my strategy would 
require that I spend a lot of time in debt which tends to hurt morale so this way I could offset that.