Справочник Пользователя для games-pc galactic civilizations
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Tip: I got this on my laptop even with the sound turned off, until I deleted all the video and sound
files. Then it didn’t seem to care that I had the wrong version of DirectX.
The game keeps returning to desktop unexpectedly.
Makes sure you are not running the debug (or developer version) of DirectX 8.x. There is a bug that
is fixed in the release version of DirectX 8.x that causes Galactic Civilizations to crash. (Tip: you
might also think this is happening if you try to run the Windowed version and don’t have your
machine in 16-bit color mode.)
Can the game be modified by users?
Yes. In the \DATA directory you will find .SHIP, .EVENT, .SBMODULE, .TECH, and .IMP files.
You can modify these to add more ships, events, modules, technologies, and more. (Tip: Beware,
though: many changes you can make here will be detected by the MetaVerse, and prevent the score
being counted. This is to maintain the integrity of the high score system. You can get your “mod”
approved by StarDock, though… Note that mods from other players (including some of the
developers) are available for download from
files. Then it didn’t seem to care that I had the wrong version of DirectX.
The game keeps returning to desktop unexpectedly.
Makes sure you are not running the debug (or developer version) of DirectX 8.x. There is a bug that
is fixed in the release version of DirectX 8.x that causes Galactic Civilizations to crash. (Tip: you
might also think this is happening if you try to run the Windowed version and don’t have your
machine in 16-bit color mode.)
Can the game be modified by users?
Yes. In the \DATA directory you will find .SHIP, .EVENT, .SBMODULE, .TECH, and .IMP files.
You can modify these to add more ships, events, modules, technologies, and more. (Tip: Beware,
though: many changes you can make here will be detected by the MetaVerse, and prevent the score
being counted. This is to maintain the integrity of the high score system. You can get your “mod”
approved by StarDock, though… Note that mods from other players (including some of the
developers) are available for download from
www.galciv.com)
.
Credits
At Stardock
Designer / Project Manager
Brad Wardell
Gameplay Programmers
Cari Begle
Scott Tykoski
Brad Wardell
Engine Programmers
Mike Duffy
Cari Begle
MP3/Networking
Ian Hanschen
Computer AI / Economic Engine
Brad Wardell
Graphics Design
Alex Gounaropoulos
Scott Tykoski
Animation
Paul Warzecha
Alex Gounaropoulos
Intro Cut Scene
SPIN®