Справочник Пользователя для games-pc the elder scrolls i-arena

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R
emember the old pencil-and-paper RPG’s? The limits of your adven-
ture were only defined by your own imagination. The dungeon mas-
ter didn’t force anyone down a particular path (if he knew what he
was doing) but instead allowed the players to explore the world he had created.
If you wanted to stay in the town and become a local hero, fine. If instead you
wished to step into the shoes of a starship Captain and save the universe, that
was also fine. A good DM had lots of imagination, and all the answers. The
players provided the adventure.
In The Elder Scrolls, we have strived to put the fun back into role-playing.
We have given the world many areas of exploration, over four hundred places
where death can be dealt in new and exciting ways. It is a place where those of
you who love combat and spell casting can earn fame and fortune by proving
your prowess in battle. Among the hundreds of quests present in the world, the
opportunity to save the Empire is there, for those who are brave or foolhardy
enough to seek it out. We plan to dedicate further expansion and adventure
modules to giving people new areas to explore or other mysteries to solve.  
In The Elder Scrolls there is no absolute right or wrong. We have always
held that the idea of “good vs. evil” is a bit cliché, however effective it may be
for running a story. Things in the real world are rarely black and white. We
did include an overall quest for those of you who wish to participate in the nev-
er ending battle of Light vs. Darkness. Failing this, however, only means that
particular character or adventurer has met an unfortunate end, not that the
game is over for the dozens of other characters you might otherwise have cho-
sen to play. If you wish to become a thief who robs innocent nobles, fine. If you
wish to play a warrior who makes it his mission in life to kill these thieves,
that’s fine too. All we did is give the computer all the parameters of the Land,
from NPCs and their motivations, to monsters and their treasures, to nobles
and their quests. The rest is up to you.
The quest outlined in the introduction is to rescue the Emperor from the
dimension in which Jagar Tharn has imprisoned him, by recovering the eight
pieces of the Staff of Chaos. Learn the world and its ways well, however, before
you journey down this road. The Arena can be deadly to the uninitiated. Explore
as often as possible, perhaps using the many crypts and forgotten lairs around
5
Designer’s Note