Справочник Пользователя для games-pc the elder scrolls i-arena

Скачать
Страница из 96
Assassins
Assassins are the dark hand of the night, their skills honed to the killing
of others. They are very adept at this, able to find weak points or criti-
cal areas to strike, often felling opponents much more powerful than
themselves. Assassins have the greatest chance per level to score a criti-
cal hit (3x damage) when attacking. Because of their training, Assas-
sins have a wide variety of weapons from which to pick, but because of
their need for stealth, they are not allowed to wear armor greater than
leather or allowed to use shields.
Weapons:
Any
Armor:
Leather only
Shield:
None
Starting Health:
25 + d12
Rogues
Rogues are thieves who have also trained in using arms and armor. They
have combined the agile and cunning of their brethren with the skill of
arms found in warriors. This makes them formidable and versatile. They
are comparable in combat to the warrior class, but still retain the ability
to pick locks and pockets. Rogues may wear up to chain armor and use
any weapon or shield, with the exception of the Tower Shield. Rogues
have a slight chance per level to critical strike an opponent (3x damage).
Weapons:
Any
Armor:
Any Leather or Chain only
Shield:
Any except for Tower.
Starting Health: 
25 + d14
Acrobats
Acrobats are thieves who have honed their physical skills in agility and
balance to such a degree that they are almost supernaturally adept at
scaling walls, running, jumping, and tumbling. They retain the ability to
score a critical hit. They also have the ability to leap great distances and
climb walls more securely and faster than the average thief. They are, in
general, the fastest characters on foot. Further, because of their nimble-
ness, Acrobats deduct a certain percentage from their opponent’s base
chance to hit when engaged in combat with them. This makes them diffi-
cult foes to hit, and dangerous adversaries. Because of their need for
agility and speed, Acrobats  use only leather armor, but never shields,
and have a reasonable selection of weapons.
Weapons:
Dagger, Shortsword, Broadsword, Tanto, Short-
bow
Armor:
Leather only
Shield:
None
Starting Health: 
25 + d8
22