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Battle Mages
Battle Mages are mages trained and bred to manipulate the essence of
magic in battle. They are highly skilled at delivering offensive spells at
their targets. They have 1.75x their INT in spell points. Certain offen-
sive spell effects in the Spellmaker are cheaper for a Battle Mage to
purchase. In combat, a trained Battle Mage has few equals.
Weapons:
Any
Armor:
Leather only
Shield:
Any up to Round
Starting Health:  25 + d10
Spellswords
Spellswords are those few mages who have found that they have a
unique ability cast spells while in armor or using weapons. They are war-
rior-mages, dedicating their lives to learning not only the arts of war, but
the ethereal ways of power. They may use any weapon, almost any
armor, and any shield except for the tower shield. Spellswords, because
of their dedication to learning both arts, receive only 1.5x their INT in
spell points. This is more than made up for by their versatility in combat
and their increased starting hit points.
Weapons:
Any 
Armor:
Any Leather or Chain only
Shield: 
Any except for Tower Shield.
Starting Health:  25 + d12
Nightblades
Nightblades are those mages who have perfected their arts to help in
activities involving infiltration, spying, and stealth. They are much like
thieves, creatures of the night, able to use their considerable powers to
help them in their nocturnal activities. In combat, Nightblades receive a
chance per level of scoring a critical hit (3x damage). Nightblades can
pick locks about as well as Rogues. They also receive 1.5x their INT in
starting spell points.
Weapons: 
Dagger, Staff, Short Bow, Short Sword, Saber. 
Armor: Leather 
only
Shield: Buckler 
only
Starting Health:  25 + d8
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