Справочник Пользователя для games-pc the elder scrolls i-arena
The 3rd Circinate
Open
Cost: 300 Spell Points
Caster will have a 20% chance, plus 2% for every level to open a locked door
or chest of his level.
or chest of his level.
Resist Cold
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of cold, whether these effects are carried by spell or in the environ-
ment. The duration is 1 round per level of the caster.
effects of cold, whether these effects are carried by spell or in the environ-
ment. The duration is 1 round per level of the caster.
Resist Fire
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of fire, whether these effects are carried by spell or in the environment.
The duration is 1 round per level of the caster.
effects of fire, whether these effects are carried by spell or in the environment.
The duration is 1 round per level of the caster.
Resist Shock
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of electricity, whether these effects are carried by spell or in the envi-
ronment. The duration is 1 round per level of the caster.
effects of electricity, whether these effects are carried by spell or in the envi-
ronment. The duration is 1 round per level of the caster.
Sanctuary
Cost: 300 Spell Points
Caster has a 50% chance, plus an additional 2% per level of being ignored by
attacking people or monsters. The duration is 1 round per level of the caster.
The caster may not cast offensive spells while in sanctuary.
attacking people or monsters. The duration is 1 round per level of the caster.
The caster may not cast offensive spells while in sanctuary.
Wizard Lock
Cost: 300 Spell Points
The caster has the ability to magically seal a portal or door. The chance is
20% plus an additional 2% per level of the caster. Wizard Locked doors must
be opened using an Open spell, or be broken down in order to gain entry.
20% plus an additional 2% per level of the caster. Wizard Locked doors must
be opened using an Open spell, or be broken down in order to gain entry.
Fireball
Cost: 325 Spell Points
Caster can channel vast amounts of energy into a ball of fire, which will travel
to the selected target and explode, doing damage to all creatures within one
meter of the target point. The damage to health is 4 - 12 points per level of the
caster. Care must be taken for if the Fireball impacts a target within a meter
of the caster, he too will be enveloped in the explosion.
to the selected target and explode, doing damage to all creatures within one
meter of the target point. The damage to health is 4 - 12 points per level of the
caster. Care must be taken for if the Fireball impacts a target within a meter
of the caster, he too will be enveloped in the explosion.
Cure Poison
Cost: 350 Spell Points
Caster has a 60% plus 2% per level attained to clear his system of the effects
of poison.
of poison.
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