Справочник Пользователя для games-pc the elder scrolls i-arena

Скачать
Страница из 96
The 3rd Circinate
Open
Cost: 300 Spell Points
Caster will have a 20% chance, plus 2% for every level to open a locked door
or chest of his level.
Resist Cold
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of cold, whether these effects are carried by spell or in the environ-
ment. The duration is 1 round per level of the caster.
Resist Fire
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of fire, whether these effects are carried by spell or in the environment.
The duration is 1 round per level of the caster.
Resist Shock
Cost: 300 Spell Points
Caster has a 30% chance, plus a 2% chance per level to resist the damaging
effects of electricity, whether these effects are carried by spell or in the envi-
ronment. The duration is 1 round per level of the caster.
Sanctuary
Cost: 300 Spell Points
Caster has a 50% chance, plus an additional 2% per level of being ignored by
attacking people or monsters. The duration is 1 round per level of the caster.
The caster may not cast offensive spells while in sanctuary.
Wizard Lock
Cost: 300 Spell Points
The caster has the ability to magically seal a portal or door. The chance is
20% plus an additional 2% per level of the caster. Wizard Locked doors must
be opened using an Open spell, or be broken down in order to gain entry.
Fireball
Cost: 325 Spell Points
Caster can channel vast amounts of energy into a ball of fire, which will travel
to the selected target and explode, doing damage to all creatures within one
meter of the target point. The damage to health is 4 - 12 points per level of the
caster. Care must be taken for if the Fireball impacts a target within a meter
of the caster, he too will be enveloped in the explosion.
Cure Poison
Cost: 350 Spell Points
Caster has a 60% plus 2% per level attained to clear his system of the effects
of poison.
69