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Trigger Happy 
122 
 
aesthetic compost for supposedly “filmlike” 
videogames? No one has yet claimed that a videogame 
is like a good comedy film (though it may be funny in 
other ways, as is Grim Fandango, a rococo 
puzzlesolving RPG with delightful cartoonish 
graphics), or that a videogame tells a heartbreaking 
romance. The answer is that the horror genre can easily 
do away with character and plot; it is the detail of the 
monsters, the rhythm of the tension and shocks, that 
matter. Plot and character are things videogames find 
very difficult to deal with. 
The fact is that Silent Hill and Resident Evil 
resemble each other far more than they resemble any 
film you care to name. But will this necessarily always 
be the case, or could the much-hyped “convergence” 
between films and videogames become a reality? 
 
The gift of sound and vision 
Videogames are superficially like films in one major 
respect, which is that they communicate to the player 
through eyes and  ears. Just as film crews include 
specialized audio technicians for the post-production 
dubbing of sound effects, the sound design of 
videogames too is a mini-art in itself, and development 
companies also employ composers to provide musical