Справочник Пользователя для Magnavox Trigger Happy

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Trigger Happy 
339 
 
Information overlord 
Now as signs are basically vehicles of meaning,  
48
videogame will, for its own part in the conversation, 
need to erect highly efficient, semiotic systems as it 
tries to present ever greater quantities of raw 
information to the player. That information can be 
broken up into different signs in different areas of the 
display. 
Consider the screen of G-Police (see fig. 20). It 
shows a perspective construction of solid-looking 
buildings, roads, cars and other aircraft. In visual terms, 
this highly iconic construction is far closer to the film 
Blade Runner than it is to the videogame Pac- Man. But 
arrayed around the edges of the screen are ghostly, 
transparent figures that constitute a knotty system of 
signs that the player must read and react to in order to 
play the game competently. These figures are the 
game’s “HUD,” or head-up display, which recreates an 
actual military technology whereby instrument readings 
are projected on to the cockpit window directly ahead 
of the pilot so that he doesn’t have to look away for 
information. 
_________________ 
48 Or actually, on readings such as the Saussurean one, constitute meaning 
by virtue of their arrangement