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Trigger Happy 
388 
 
to beat your opponent or beat the computer at flicking 
this ball back.” Modern games, vastly more visually 
thrilling though they are, must still answer the same 
need. “We play videogames because they’re fun to 
play. You’re not playing it to further your education, 
you’re playing it as a means of leisure,” Smith 
emphasizes. 
“And the games business now over the last six or 
seven years has gone from being a geeky, sad 
anorakperson in their bedsit playing games, to being a 
completely accepted culture of life. You can watch 
videos, listen to music or play a videogame—and at the 
moment I think playing videogames is top of the list.” 
 
Ashes to ashes 
The jewel in the crown of what videogames offer is the 
aesthetic emotion of wonder. 
A beautifully designed videogame invokes wonder 
as the fine arts do, only in a uniquely kinetic way. 
Because the videogame must move, it cannot offer the 
lapidary balance of composition that we value in 
painting; on the other hand, because it can move, it is a 
way to experience architecture, and more than that to 
create it, in a way with which photographs or drawings