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Trigger Happy 
398 
 
 
AFTERWORD 
 
 
 
Sony’s long-awaited PlayStation2 console, which 
launched in the U.S. and Europe in late 2000, did not 
represent the instant big bang that some were 
expecting, and only served to demonstrate the point that 
an increase in processing power does not instantly 
entail better gameplay. It took until the summer 2001 
launch of state-of-the-art driving game Gran Turismo 3 
for PlayStation2 really to take off in sales terms. After 
the death of Sega’s Dreamcast console in the spring, 
when the venerable Japanese hardware giant cut its 
losses and reinvented itself as exclusively a software 
designer, 2001 became notable mostly for excited 
anticipation of more new consoles—Microsoft’s Xbox 
console, which launched in the U.S. on November 15, 
2001, and Nintendo’s GameCube, which arrived three 
days later. And yet, despite all the next-generation 
hype, the most successful videogame phenomenon of 
the new millennium was running on hardware by now 
nearly twelve years old: the Game Boy. 
This phenomenon was PokÉmon, the game of 
nurturing and training pocket monsters that became an