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Open System Interconnect (OSI) Model 
  
Glossary
Administration for Network Connectivity
CID: 77730
555-233-504 — Issue 1 — April 2000
482
O
Open System Interconnect (OSI) Model
An International Standards Organization (ISO) interoperability specification. 
OSI defines standard services that compliant communications networks and 
equipment must provide, rather than specific implementations. It divides 
network operations into 7 steps, called layers, and arranges them hierarchically, 
in a protocol stack. The rules (protocols) in each layer of the stack specify a 
service that other parts of a communications system can always get, as long as 
they make their requests in a standard way. This approach leaves designers free 
to implement the internal details of the service in whatever way seems best to 
them. The OSI layers are 
1 Physical
 (transmission medium), 
2 Datalink
 
(link-level signaling and error control), 
3 Network
 (computer-to-computer 
signaling, routing, etc.), 
4 Transport
 (delivery, end-to-end error control, and 
flow control), 
5 Session
 (dialog management), 
6 Presentation
 (data-format 
compatibility), and 
7 Application
 (file-transfer services, virtual terminals, 
etc.).
OSI
out-of-service state (OOS)
The condition or state of an MMCX server that is operating but not ready to 
accept or place calls. 
P
PACCON
Packet controller.
packet
A group of bits (including a message element, which is the data, and a control 
information element (IE), which is the header) used in packet switching and 
transmitted as a discrete unit. In each packet, the message element and control 
IE are arranged in a specified format.
packet bus
A wide-bandwidth bus that transmits packets.
packet switching
A data-transmission technique whereby user information is segmented and 
routed in discrete data envelopes called packets, each with its own appended 
control information, for routing, sequencing, and error checking. The packets 
can travel to their destinations by varying routes. For data transmissions, a 
packet switched network can make more efficient use of available bandwidth 
than a 
, because it does not dedicate a channel for the 
duration of a call. Instead, packets are queued and sent on a standby basis, as 
channel capacity becomes available. The Internet is a good example of a 
packet-switching network.