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10 Room Acoustics
This is one of those areas that requires both a little back-
ground to understand and some time and experimentation
to attain the best performance from your system.
Your room is actually a component and an important part
of your system. This component is a very large variable
and can dramatically add to, or subtract from, a great
musical experience.
All sound is composed of waves. Each note has its own
wave size, with the lower bass notes literally encompassing
from 10’ feet to as much as 40’ feet. Your room participates
in this wave experience like a three dimensional pool with
waves reflecting and becoming enhanced depending on
the size of the room and the types of surfaces in the room.
Remember, your audio system can literally generate all of
the information required to recreate a musical event in
time, space, and tonal balance. The purpose of your room,
ideally, is to not contribute to that information. However,
every room does contribute to the sound, and the better
speaker manufacturers have designed their systems to
accommodate this phenomenon.
Let’s talk about a few important terms before we begin.
Standing Waves
The parallel walls in your room will reinforce certain notes to
the point that they will sound louder than the rest of the audio
spectrum and cause “one note bass”, “boomy bass” or
“tubby bass”. For instance, 100Hz represents a 10’ feet
wavelength. Your room will reinforce that specific frequency
if one of the dominant dimensions is 10’ feet. Large objects
in the room such as cabinetry or furniture can help to minimize
this potential problem. Some serious “audiophiles” will literally
build a special room with no parallel walls just to help
eliminate this phenomenon.
Reflective Surfaces (near-field reflections)
The hard surfaces of your room, particularly if close to your
speaker system, will reflect some waves back into the room
over and over again, confusing the clarity and imaging of
your system. The smaller sound waves are mostly affected
here, and occur in the mid and high frequencies. This is
where voice and frequencies as high as the cymbals occur.
Resonant Surfaces and Objects
All of the surfaces and objects in your room are subject to
the frequencies generated by your system. Much like an
instrument, they will vibrate and “carry on” in syncopation
with the music, and contribute in a negative way to the
music. Ringing, boominess, and even brightness can occur
simply because they are “singing along” with your music.
Resonant Cavities
Small alcoves or closet type areas in your room can be
chambers that create their own “standing waves” and can
drum their own “one note” sounds.
Clap your hands. Can you hear an instant echo respond back?
You have near-field reflections. Stomp your foot on the floor.
Can you hear a “boom”? You have standing waves or large
panel resonances such as a poorly supported wall. Put your
head in a small cavity area and talk loudly. Can you hear a
booming? You’ve just experienced a cavity resonance.
R
OOM
A
COUSTICS
Your Room
Terminology