Disney Interactive Studios Pirates of the Caribbean: Dead Man's Chest 用户手册
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PROJECT:
Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual
DATE:
05.16.06
JOB#:
320128
ROUND:
6
CLIENT:
BVG
AGENCY CONTACT:
Amy Bennett
5
PROJECT:
Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual
DATE:
05.16.06
JOB#:
320128
ROUND:
6
CLIENT:
BVG
AGENCY CONTACT:
Amy Bennett
BASIC PIRATE MOVES
Running Move Analog Stick in the direction you would
like Jack to run.
Climbing Jack will automatically grab onto any ledge he
encounters by running into it.
Jumping Move Jack in desired direction with the Analog
Stick and press the button.
Ledge Shimmy When Jack jumps towards a ledge, he will catch
the edge and hang. Press the Analog Stick Left
or Right and Jack will move Left or Right.
or Right and Jack will move Left or Right.
Climb / Pull up Press the
button to grab onto a rope. When
hanging from a ledge, press the Analog Stick Up
to pull yourself up. To climb up a rope, press
the Analog Stick Up.
to pull yourself up. To climb up a rope, press
the Analog Stick Up.
Drop Down To drop off of a ledge or slide down a rope,
press the Analog Stick Down.
MISSION SELECT SCREEN
In-between the story missions and treasure missions, you will see this
2
D
menu screen (shown below). The menu displays when levels are locked,
unlocked, or completed.
unlocked, or completed.
1.
Treasure Arena Locked
4.
Mission Locked
2.
Treasure Arena Unlocked
5.
Mission Unlocked
3.
Treasure Arena Complete
6.
Mission Complete
STATUS SCREEN
During the course of the game you will be able to access the status
screen. To access the game status screen, press the START button. The
status screen will track all pertinent game play information over the
course of the game.
screen. To access the game status screen, press the START button. The
status screen will track all pertinent game play information over the
course of the game.
I
NTRODUCTION
W
elcome aboard the Black Pearl. Play as Captain Jack Sparrow, the
most cunning and eccentric pirate on the Seven Seas.
Once again thrown into the world of the supernatural, Jack discovers
that he owes a blood debt to the infamous Davy Jones,
Captain of the ghostly Flying Dutchman. Time is running out.
Armed with his trusty sword, Jack must fi nd a way out of his debt or
else be doomed to eternal damnation and servitude in the afterlife.
P
LAYING THE
G
AME
(
aka: Being a Pirate
)
First create a profi le. After entering a name, press the button. Select
the diffi culty (Easy, Medium or Hard) and press the button again. Your
adventure on the high seas begins.
If you have previously created a profi le, select LOAD GAME and press
the button. Select the profi le you would like to load and press the
the button. Select the profi le you would like to load and press the
button again.
Game Interface
1
2
4
3
Health
Displays current health.
Power Move bars
These bars show which power moves
are available.
Notoriety Score
Displays notoriety earned.
Inventory Items
Displays available inventory.
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