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61
 
Chapter 1 Creating Your Own Drum Kit (Kit Edit)
 
1
 
Changing the Wall Surface 
Material (Wall Type)
 
Select the surface material of the walls in the room in which 
the drums are played.
 
fig.01-027_50
 
WallType (Wall Type): WOOD, PLASTER, GLASS
 
WOOD:
 
Simulates the sound of a wood-walled room producing a 
warm sound.
 
PLASTER:
 
Simulates a plaster-walled room producing a more “naturally 
live” sound.
 
GLASS:
 
Simulates a glass-walled room producing a very bright 
ambience.
 
Determine the Room Size (Room Size)
 
Select the size the room in which the drums are played.
 
fig.01-028_50
 
Room Size: SMALL, MEDIUM, LARGE
 
Adjusting the Entire Drum Kit’s 
Overall Ambience (Ambience Level)
 
Adjusts the amount of overall ambience level used for each 
drum kit. The ambience effect deepens the higher the value is 
set. When set to “0,” no ambience is applied.
 
The ambience level for each individual instrument is set in 
“Amb Snd Lvl (Ambience Send Level)” (KIT/AMBIENCE/
(AmbSendLevel; p. 60).
 
fig.01-029_50
 
Amb Level (Ambience Level): 0–127
Drum Kit
Head x 11
Rim x 8
Part
Part1–4
Percussion
x 19
Level
x 19
x 19
Ambience
Send Level
Pan
Master
Volume
Studio
Wall Type
Room Size
Amb Level
High Gain
Low Gain
x 4
Level
Level
x 4
Ambience
Send Level
Ambience
Send Level
Ambience
Equalizer
x 4
Pan
TD-6KV_e.book 61 ページ 2005年1月24日 月曜日 午後7時4分