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Editing sounds | 9. SET COMMON parameters
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FR-7/FR-5 V-Accordion
The available options are:
Note: Seeing that a delay effect usually only works for one 
part, we recommend using the dedicated Delay processor for 
echo effects. That way, the reverb effect can be used to 
“deepen” the sound field.
(2) Press the [DATA÷ENTER] knob to select the “LEVEL” 
parameter, then rotate the [DATA÷ENTER] knob to 
set the Reverb processor’s output volume (0~127).
The important thing to remember here is that the 
overall reverb volume depends on three things: the 
Send level of the various sections, the output level of 
the Reverb processor and the setting of the [REVERB] 
knob.
If one of them is set to “0”, there will be no reverb. If 
the Send level of a section (Orchestra, for example) is 
set to “0”, only the selected sound will have no 
reverb. Other sections (whose Send value is different 
from “0”), however, can still be processed by the 
Reverb effect. If the LEVEL parameter on this page is 
set to “0”, the Reverb processor is effectively off for 
all sections.
This page contains several 
parameters that need to be 
selected using the TYPE entry. 
Be sure to first select the 
parameter you want to change 
and then set its value. 
(1) If necessary, press the [DATA÷ENTER] knob to select 
the “TYPE” parameter, then rotate the 
[DATA÷ENTER] knob to select a parameter.
■ Character (0~7)—Character only specifies the Reverb 
type you need (see the table above). It does not load preset 
values for the Pre-LPF~RevPreDlyTm parameters. Selecting 
another Character thus does not reset the other parameter 
values to their factory settings. A Macro, on the other 
hand, calls up a Reverb type and suitable settings for that 
effect. 
■ Pre-LPF (0~7)—A low-pass filter can be applied to the 
high-frequency range before the signals coming from the 
various sections are processed by the reverb. Higher values 
make the Send signals darker, which results in a mellower 
reverberation. Note that this parameter only applies to the 
signals that are sent to the Reverb processor. It does not 
alter the sound of the active sections.
■ Time (0~127)—This parameter sets the duration of the 
reverb effect. Higher values result in longer reverberation.
■ Level (0~127)—This parameter sets the output volume 
of the Reverb processor. It is linked to its namesake on the 
“Reverb Macro Type” page. Higher values result in louder 
reverberation.
■ Dly Fback (0~127)—This parameter is only available 
when you set Character to “6” or “7”. It specifies the num-
ber of echoes: higher values result in more repetitions.
■ Pre-Dly T. (0~127)—This parameter sets the time inter-
val between the original (“dry”) signal and the onset of the 
selected reverb effect. Higher values result in a longer pre-
delay time, simulating a larger reverberant space.
(2) Press the [DATA÷ENTER] knob to select the “VALUE” 
parameter, then rotate the [DATA÷ENTER] knob to 
set the parameter value (see the indications 
between brackets).
If you change one of the above parameter values, an 
“(E)” appears next to the “TYPE” name to signal that 
you are no longer using the presets of the macro in 
question.
If you then select another TYPE, however, your 
changes are lost and replaced by the settings of the 
newly selected macro. 
Note: Simultaneously press the [UP] and [DOWN] buttons to 
recall the factory setting for the currently active parameter.
Chorus broadens the spatial 
image of the sound, adding 
richness. You can choose from 8 
types of chorus. The “Macro” 
label still does what its name 
implies. Be aware, however, that there is no “Character” 
parameter on page “9.4”. 
Note: You can also copy the Chorus (or even all effects) settings 
from another Set. See page 74.
(1) If necessary, press the [DATA÷ENTER] knob to select 
the “TYPE” parameter, then rotate the 
[DATA÷ENTER] knob to select an effect type.
The TYPE parameter on this page is a “Macro” func-
tion, i.e. it recalls suitable preset values for all Chorus 
parameters on the “Chorus Parameters” page. In 
many instances, editing only the parameters on this 
page is enough.
The available options are:
Room1, 
Room2, 
Room3
These types simulate the reverberation of 
a room. They provide a well-defined spa-
cious reverberation.
Hall1, Hall2
These types simulate the reverberation of 
a concert hall with a deeper reverbera-
tion than the Room Reverbs.
Plate
This effect type simulates a plate Reverb 
(a studio device using a metal plate to 
simulate natural reverb).
Delay
This is a conventional delay that produces 
echo effects.
Panning Dly
This is a special delay in which the 
delayed sounds move left and right. It is 
effective when you are listening in stereo.
Chorus 1~4
These are conventional Chorus effects 
that add spaciousness and depth to the 
sound.
FBack Chr
This is a Chorus with a Flanger-like effect 
and a soft sound.
Flanger
This is an effect that sounds somewhat 
like a jet airplane taking off or landing.