Roland Prelude 用户手册

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页码 112
35
Performance Functions and Effects
D Beam functions marked with an “*” cannot be recorded in a 
song.
STREAM*
The sound of running water will continue as long 
as your hand is positioned above the D Beam. 
The volume will increase as you move your hand 
closer.
EXPLO-
SION*
An explosion will sound when you position your 
hand over the D Beam. The volume is greater 
when you move your hand more rapidly.
GUN 
SHOT*
A pistol shot will sound when you position your 
hand over the D Beam. The volume is greater 
when you move your hand more rapidly.
ENGINE*
An engine will continue sounding as long as 
your hand is positioned above the D Beam. The 
volume will increase as you move your hand 
closer.
APPLAUSE*
Applause will continue sounding as long as your 
hand is positioned above the D Beam. The 
volume will increase as you move your hand 
closer.
LAUGH-
ING*
Laughter will sound when you position your hand 
over the D Beam. The volume is greater when 
you move your hand more rapidly.
SCREAM-
ING*
A scream will sound when you position your 
hand over the D Beam. The volume is greater 
when you move your hand more rapidly.
BIRD*
A bird call will sound when you position your 
hand over the D Beam. The volume is greater 
when you move your hand more rapidly.
DOG*
A dog’s bark will sound when you position your 
hand over the D Beam. The volume is greater 
when you move your hand more rapidly.
SEA-
SHORE*
Surf will sound when you position your hand 
over the D Beam. The volume will increase as 
you move your hand closer.
RAIN*
The sound of rain will continue as long as your 
hand is positioned above the D Beam. The 
volume will increase as you move your hand 
closer.
THUNDER*
A thunder will sound when you position your 
hand over the D Beam. The volume will increase 
as you move your hand closer.
MODULA-
TION
The D Beam controller will apply the same effect 
as the Modulation lever (p. 36).
EXPRES-
SION
The volume will increase when you bring your 
hand closer to the D Beam. The volume will 
return to the original level when you take your 
hand away.
D Beam 
function
Explanation
BEND UP
The pitch will rise when you bring your hand 
closer to the D Beam. The pitch will return to the 
original level when you take your hand away.
BEND 
DOWN
The pitch will fall when you bring your hand 
closer to the D Beam. The pitch will return to the 
original level when you take your hand away.
EXP+UP
When you bring your hand closer to the D Beam, 
the volume of the keyboard performance will 
increase and the pitch will rise. The pitch and 
volume will return to the original level when you 
take your hand away.
EXP+
DOWN
When you bring your hand closer to the D Beam, 
the volume of the keyboard performance will 
increase and the pitch will fall. The pitch and 
volume will return to the original level when you 
take your hand away.
TEMPO UP
The tempo will become faster when you bring 
your hand closer to the D Beam. The tempo will 
return to the original value when you take your 
hand away.
TEMPO 
DOWN
The tempo will become slower when you bring 
your hand closer to the D Beam. The tempo will 
return to the original value when you take your 
hand away.
START/
STOP
Playback will start when you position your hand 
over the D Beam. Playback will stop when you 
position your hand over the D Beam once again.
FILL UP
If you position your hand over the D Beam while 
the backing is playing, a fill-in will sound (p. 24).
FILL DOWN
FADE OUT
If you position your hand over the D Beam, the 
volume will begin decreasing and will then reach 
zero. The backing performance will stop, and 
then the original volume will return after two or 
three seconds.
FILTER
The sound becomes brighter when you bring 
your hand closer to the D Beam. It becomes 
rounder when you take your hand away.
VOLUME
The volume will increase when you bring your 
hand closer to the D Beam. The volume will 
return to the original level when you take your 
hand away.
D Beam 
function
Explanation
Prelude_e.book  Page 35  Wednesday, January 14, 2009  2:18 PM