3M X35N 用户手册

下载
页码 18
14
ENGLISH
© 3M 2009. All rights reserved.
3M™ Digital Projector X30N/X35N 
Product Warranty and Safety Guide
√  
Note
Reset the lamp operation hours. See “Reset Lamp Hours” for details.
3.   Remove lamp module:  Slowly pick up the lamp by the handles. (4) Never loosen any other 
screws.
4.   Insert lamp module  :  Insert the new lamp, and retighten firmly the 3 screws (3) of the lamp 
that are loosened in the previous process to lock it in place.
 
Optional Lamp: 78-6972-0008-3 
(DT01025)
 (Contact 3M Customer Service.)
 
While putting the interlocking parts of the lamp door
 (2)
 and the projector together, 
slide the lamp door
 (2)
 back in place. Then firmly fasten the screw of the lamp door.
 (2)
√  
Note
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass. 
Also, do not install an old or previously used lamp.
1.   Remove lamp access door:  Loosen the screw (marked by arrow) (1) of the lamp door and then 
slide and lift the lamp door (2) to the side to remove it.
2.   Retaining screws 
:  Loosen the 3 screws (marked by arrow) (3)  of the lamp.
√  
Note
All lamp module screws must be loosened. These screws are self-containing screws that 
cannot be removed from the lamp module or access door.
(4) Handle
(2) Lamp access door
(1) Screw
(3) Screws