For Dummies iPhone and iPad Game Development 978-0-470-59910-5 用户手册

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978-0-470-59910-5
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Chapter 1 
Building Great iOS Games
In This Chapter
▶ 
Getting your mind on the game developer track
▶ 
Discovering the features that make for a good game
▶ 
Figuring out your game concept
▶ 
Fine-tuning the possibilities in your game design
J
ust as you find with any type of app, the range of games available for the 
iPhone (and iPad) is huge. They range from games that are expected to 
be chart busters from the beginning (the games produced by giant studios, 
such as Electronic Arts) to games made by individuals in their spare time 
that become huge hits (for example, Trism and Flight Control).
So, as a soon-to-be iPhone and iPad game creator, you need to find your slot 
in the range of games. As the authors of this book, we help you do that. In 
this chapter, we tell you how to get into the game developer mindset, deter-
mine what makes a good game, initiate a game concept, and then design the 
game to fully develop that concept.
When we started writing this book, we spent a lot of time figuring out the 
best way to showcase iOS game development. After much deliberation, we 
decided to showcase a complete game, dubbed Traffic, from start to finish. 
The alternative was to merely show you how to build pieces that could be 
useful in the development of a game. Instead, we chose to build a commercial-
quality game step by step, demonstrating all the concepts and knowledge 
you need to build an amazing, real game of your own.
Enjoy!
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