Adobe atmosphere builder 1 用户手册
44
Adding Textures and Colors
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If you’re creating a texture that will not be tiled, image size and resolution are more
important. Make sure the source file has enough resolution to display the texture image
on the surfaces at the desired size—the more pixels, the bigger the image. For example, if
you’re creating an image that you plan to use as a painting, you may want to create several
versions of the image at different resolutions to see which works best in your world.
on the surfaces at the desired size—the more pixels, the bigger the image. For example, if
you’re creating an image that you plan to use as a painting, you may want to create several
versions of the image at different resolutions to see which works best in your world.
Importing textures
Before you can apply a texture to an object, you must either import it from a GIF, JPEG,
or PNG file, or copy a texture that has already been applied to an object. Imported and
copied textures appear in the Variable Tools palette when you are in Browser view.
Imported textures remain in the Variable Tools palette until you exit Atmosphere Builder.
or PNG file, or copy a texture that has already been applied to an object. Imported and
copied textures appear in the Variable Tools palette when you are in Browser view.
Imported textures remain in the Variable Tools palette until you exit Atmosphere Builder.
Atmosphere Builder provides two modes for applying textures. The mode of a texture is
determined be the import command you choose—Import Textures or Import Anchored
Textures:
determined be the import command you choose—Import Textures or Import Anchored
Textures:
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When you import a texture using the Import Textures command, you can adjust the
scale and rotation of an applied texture without changing other applications of the texture.
For example, if you apply the same texture to three cubes in a world, you can reduce the
scale of the texture on the first cube without affecting the scale of the texture on the other
cubes.
For example, if you apply the same texture to three cubes in a world, you can reduce the
scale of the texture on the first cube without affecting the scale of the texture on the other
cubes.
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When you import a texture using the Import Anchored Textures command, you can
adjust the scale and rotation of all applied textures by changing one application of the
texture. In addition, anchored textures produce a continuous pattern on the surfaces to
which they are applied. Choose Import Anchored Textures if a texture has a strong pattern
and you want to create a seamless texture over multiple surfaces. For more information,
see “Working with anchored texture objects” on page 50.
texture. In addition, anchored textures produce a continuous pattern on the surfaces to
which they are applied. Choose Import Anchored Textures if a texture has a strong pattern
and you want to create a seamless texture over multiple surfaces. For more information,
see “Working with anchored texture objects” on page 50.
To import a texture:
1
Select Browser view.
2
Do one of the following:
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Choose File > Import Textures.
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Choose File > Import Anchored Textures.
atmosphere.book Page 44 Wednesday, March 21, 2001 6:14 PM