Adobe atmosphere builder 1 用户手册
51
ADOBE ATMOSPHERE
User Guide
When you publish a world, Atmosphere Builder makes a copy of each texture file, places
the texture files in the same folder as the world file, and updates the URL of each texture
file to its new location. If you don’t want the URL for a texture to be updated, you can
select the Absolute Path option in the Object Inspector palette. This option is particularly
useful if you want to include dynamic textures in a world. Because textures are fetched at
runtime, if you update or replace a texture file on the Web server, users will see the new
texture the next time the world is loaded. For more information on publishing worlds, see
“Saving and publishing worlds” on page 8.
the texture files in the same folder as the world file, and updates the URL of each texture
file to its new location. If you don’t want the URL for a texture to be updated, you can
select the Absolute Path option in the Object Inspector palette. This option is particularly
useful if you want to include dynamic textures in a world. Because textures are fetched at
runtime, if you update or replace a texture file on the Web server, users will see the new
texture the next time the world is loaded. For more information on publishing worlds, see
“Saving and publishing worlds” on page 8.
To view or update the location of an object’s surface texture file:
1
Select Browser view, and use the move tool
(
)
to navigate to the object you want to
work with.
2
Select the edit texture tool
(
)
.
3
Click the object or face whose surface texture you want to view or update.
4
In the Object Inspector palette, update the referenced file by entering a new path in the
URL text box or by clicking Browse and selecting a new file.
5
If you don’t want Atmosphere Builder to update the path to the texture file when you
publish your world, select Absolute Path. An absolute path must be the URL of a texture
file on a Web server.
file on a Web server.
Rendering surface textures and colors
Rendering is the process of translating 3D data into pixels on your computer screen. The
texture options in the Tool Inspector palette let you control how surface textures and
colors are rendered in Atmosphere Builder. The Use Textures option determines whether
surface textures and colors are displayed in Browser view. (Hiding textures and colors can
help you see how lighting contributes to the world.) The Smooth Textures option deter-
mines whether texture quality is enhanced during rendering. Enabling the Smooth
Textures option enhances the appearance of textures and reduces blockiness; however, it
also increases rendering time.
texture options in the Tool Inspector palette let you control how surface textures and
colors are rendered in Atmosphere Builder. The Use Textures option determines whether
surface textures and colors are displayed in Browser view. (Hiding textures and colors can
help you see how lighting contributes to the world.) The Smooth Textures option deter-
mines whether texture quality is enhanced during rendering. Enabling the Smooth
Textures option enhances the appearance of textures and reduces blockiness; however, it
also increases rendering time.
Note: These options do not affect how a world appears when viewed in the Atmosphere
Browser—they apply only to the current Atmosphere Builder session. Selecting these options
can also slow down rendering in Atmosphere Builder.
Browser—they apply only to the current Atmosphere Builder session. Selecting these options
can also slow down rendering in Atmosphere Builder.
atmosphere.book Page 51 Wednesday, March 21, 2001 6:14 PM