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DEVELOPMENT TEAM
Senior Producer
Matthew Guzenda
Producer
Morgan Gray
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, 
Rosaura Sandoval, Nate Schaumberg
Additional Production
David Baker, Juli Logemann
PROGRAMMING STAFF
Technical Director
Jason Bell
Lead Programmer
Rob Pavey
Player Character Lead Programmer
Gary Snethen
Senior Programmers
Scott Krotz, Erin Catto
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler,
Komei Harada, Anne-Lise Hassenklover, Andrew Hynek,
David Modiano, Hong Park, Stephen Perez, Sean Skelton,
Anthony Thibault
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, 
Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson,
Thomas Mayer, Matthew McKinnon, Paul Taylor, 
Meilin Wong
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
ART STAFF
Art Director
Jacob Wendler
Lead Artists
Jason Botta, Drew Medina
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, 
Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy,
Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, 
Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell,
Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Visual Effects Lead
Gavin Wood
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Lara Design & Creative Consultant
Toby Gard
Lead Character Designer
Kam Yu
Lead Character Artist
Daniel Cabuco
Character Artists
Chris Anderson, David Gustlin
Lead Animators
Brandon Fernández, Jeff Wilcox
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, 
Michael Smith, Jake Spence
Animation Intern
Shaun Budhram
DESIGN STAFF
Lead Designer
Riley Cooper
Assistant Lead Designer
Harley Baldwin
Lead Level Designer
Martin Dufour
Designers
Jeremy Bredow, John Dumala, Steve Goodale, 
Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, 
Matt McManus, Stephen McManus, Jon Vosovic, 
Jason Weesner, Steve Yoshimura
Story Designer
Eric Lindstrom
Dialogue Writer
Aaron Vanian
REWARDS
Throughout Lara's archeological adventure, various artifacts and relics
become available for discovery and collection. Collecting rewards opens up
bonus content and extra features such as outfits (which you can view 
in Croft Manor), pistol upgrades, concept art and much more. Make sure
Lara scours the environment thoroughly. 
Each mission has a number of different types of collectables:
BRONZE REWARDS
Informational content. 
SILVER REWARDS
Game content. 
GOLD REWARDS
Special game rewards. 
NOTE: The most valuable unlockables are only obtained by collecting 
a combination of all three reward types. When each level is complete, you
will be notified about which type of reward(s) you have managed to unlock.
Select 
EXTRAS
from the Main Menu to view and select your rewards.
TIP: Select 
LEVEL LOAD
from the Main Menu to replay completed missions
and pick up missed rewards.
CREDITS
trl ps2 final.qxd  3/9/06  2:42 PM  Page 16