games-pc syndicate 用户手册

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“The first Syndicate conversion on the Amiga was slower than a dead snail. After much optimization the
speed improved considerably, and after Mike got his grubby paws on it our dreams were surpassed.”
Chris Hill – Artist
“My visual idea for Syndicate was to create a dark style to the game. You will notice that the roofs of all the
buildings are dark – this is because the street lighting illuminates the dark parts. There was so much more I
wanted to put in terms of graphics, etc. but you have to put a full stop somewhere. I really think there are
more animations in Syndicate than in any other game I have seen. Games nowadays tend to gloss over those
small details but I decided that it’s one of the reasons Syndicate is so special.”
Paul McLaughlin – Artist
“I originally worked for Emerald Software in Ireland. Remember Phantom Fighter and Treasure Trap?
Neither does anyone else judging from my royalties. I had a brief stint with Videographics before coming to
my senses and returning to the world of games with the help of those nice Bullfrog people.”
“I have worked on Populous II, PowerMonger PC and now the most awesome game ever – Syndicate.”
Alex Trowers – Level Designer
“My first duty at Bullfrog was to enter the finishing touches to design levels for Cyber Assault. I worked on
Project W which later turned into PowerMonger and was responsible for level design and some of the
game design. Next was the World War I data disk and the massive Populous II.”
“The rest of my time for the past year has been devoted to Syndicate on the PC, working on all the level
design and a lot of the game design and game play. The biggest problem has been the simplicity in the level
design; it has very much been a case of linking the facts together and glossing them up to produce as varied
and interesting a game as possible. Now the game will actually carry on without you, and everything has its
own life.”
Russell Shaw – Sound
“I started in the sound business working for Gerry Anderson on projects such as Dick Spanner and Space
Police, after which I made the move into the music business and had the privilege of working with many
top bands.”
“My first Bullfrog project was Syndicate, which I found both exhilarating and extremely frustrating; putting
sound to a game is like building a huge lorry and then trying to park it in next door’s garage!”
Technical Support
If you have questions about the program, our Technical Support Department can help. If your question
isn’t urgent, please write to us at: 
Electronic Arts Technical Support
P.O. Box 7578
San Mateo, CA 94403-7578
Please be sure to include the following information in your letter: 
Product name
Type of computer you own
Any additional system information (like type and make of monitor, video card, printer,
modem etc.)
Type of operating system or DOS version number
Description of the problem you’re having
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