jazzmutant lemur 用户手册
67
from the touch surface before the completion of the Attack and/or
Decay portion of the envelope, the Release portion of the envelope
is triggered immediately after the Decay portion completes, and the
brightness ultimately goes to 0.
Decay portion of the envelope, the Release portion of the envelope
is triggered immediately after the Decay portion completes, and the
brightness ultimately goes to 0.
Release
Applies only when using ephemeral mode. The Release value
specifies the number of seconds over which the brightness of a ball
will decrease from its Sustain level to 0, starting at the moment that
you lift up (“release”) your finger from the touch surface.
specifies the number of seconds over which the brightness of a ball
will decrease from its Sustain level to 0, starting at the moment that
you lift up (“release”) your finger from the touch surface.
OSC Data
Lemur->Host
The x, y, and z variables are transmitted from the Lemur with a list
of values representing the positions of each of the balls. The
number of items in the list of values is equal to the number of balls
the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
of values representing the positions of each of the balls. The
number of items in the list of values is equal to the number of balls
the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
/ObjectName.x <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.
Host->Lemur
The x, y, and z variables can be set by sending the Lemur a list of
values representing the positions of each of the balls. The number
of items in the list of values should be equal to the number of balls
the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
values representing the positions of each of the balls. The number
of items in the list of values should be equal to the number of balls
the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
/ObjectName.x <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.