Prima Games Crysis, PC, EN 0761557407 用户手册
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Suit Variations
Tactics and Tips
Everyone in multiplayer action has
the same Nanosuit as your solo
missions with certain exceptions.
Learn these exceptions or you’ll fi nd
yourself on the unfortunate end of a rifl e
muzzle before you know it.
The biggest change is your regeneration
rate. The regen rate for your suit’s power is
much slower in multiplayer than in single-
player. Plan accordingly. You can only use
Cloaking for short bursts and only in key locations (such as exiting a building so no
one can draw a bead on you or infi ltrating an enemy complex). To compensate, you
may want to rely on Speed more often. You can trigger short Speed bursts that drain
only a fraction of the power that Cloaking does, and these Speed bursts make it
more diffi cult for enemies to lock on.
Also, certain augmentations that you had on your single-player suit—namely
Binoculars and Night Vision—must now be bought with prestige points. Early on in
your career, prestige points will be precious and you must spend them on weaponry
over add-ons. Learn to live without them until you have the luxury of purchasing
them.
much slower in multiplayer than in single-
player. Plan accordingly. You can only use
Cloaking for short bursts and only in key locations (such as exiting a building so no
one can draw a bead on you or infi ltrating an enemy complex). To compensate, you
may want to rely on Speed more often. You can trigger short Speed bursts that drain
only a fraction of the power that Cloaking does, and these Speed bursts make it
more diffi cult for enemies to lock on.
Also, certain augmentations that you had on your single-player suit—namely
Binoculars and Night Vision—must now be bought with prestige points. Early on in
your career, prestige points will be precious and you must spend them on weaponry
over add-ons. Learn to live without them until you have the luxury of purchasing
them.
Unless you love the spawning queue, prepare to alter your tactics from single-player action. Go ahead and jump right into
“Instant Action” or “Power Struggle” games, so long as you remember that there’s a small learning curve as you gain
command of the new maps and playing styles.
“Instant Action” or “Power Struggle” games, so long as you remember that there’s a small learning curve as you gain
command of the new maps and playing styles.
Always on the Move
In single-player
mode you can
usually move
through an area
methodically.
Depending on your
mission, you can
leisurely recon the
place, set up your
battle tactics, and
then call the shots
when the time is
right. In multiplayer,
you won’t have
that time.
Keep moving
at all times: The
enemy will have a
harder time painting
a bull’s-eye on you.
mode you can
usually move
through an area
methodically.
Depending on your
mission, you can
leisurely recon the
place, set up your
battle tactics, and
then call the shots
when the time is
right. In multiplayer,
you won’t have
that time.
Keep moving
at all times: The
enemy will have a
harder time painting
a bull’s-eye on you.
If the enemy is alert to your presence, even if you want to
line up the perfect shot, it’s better to fi re on the run rather
than risk a counterattack that could blast you to smith-
ereens. And don’t forget about your Strength Jump—a single
big leap can throw you up and out of enemy fi re, over a wall
or onto a roof where you can escape gunfi re.
line up the perfect shot, it’s better to fi re on the run rather
than risk a counterattack that could blast you to smith-
ereens. And don’t forget about your Strength Jump—a single
big leap can throw you up and out of enemy fi re, over a wall
or onto a roof where you can escape gunfi re.
Cloak and Dagger (or Fists)
As previously
mentioned, your
energy recharges
slowly in multi-
player, so you
won’t be able to
stay in stealth
mode long.
Whenever you exit
a doorway into an
open area where
enemies could be
lurking, it is a good
idea to Cloak. Even
if it’s only for a few
seconds, it can
prevent a foe from
picking you up right
away. On the fl ip
side, your Cloak
mentioned, your
energy recharges
slowly in multi-
player, so you
won’t be able to
stay in stealth
mode long.
Whenever you exit
a doorway into an
open area where
enemies could be
lurking, it is a good
idea to Cloak. Even
if it’s only for a few
seconds, it can
prevent a foe from
picking you up right
away. On the fl ip
side, your Cloak
can slip you into an enemy building unseen for the best
possible attack angle.
If you’re surrounded and need a breather, stand still
Cloaked. You won’t drain energy quickly, and you can check
your options. If you get fi red upon, switch to Speed and
make a dash for the nearest cover spot.
possible attack angle.
If you’re surrounded and need a breather, stand still
Cloaked. You won’t drain energy quickly, and you can check
your options. If you get fi red upon, switch to Speed and
make a dash for the nearest cover spot.
Against a group
of enemies or
one particularly
troublesome foe,
circle and fl ank as
you fi re. Dancing
around increases
your survival odds
and can set you up
for a better angle
on potential future foes.
of enemies or
one particularly
troublesome foe,
circle and fl ank as
you fi re. Dancing
around increases
your survival odds
and can set you up
for a better angle
on potential future foes.
In cases where you’re attacking a guarded enemy
position, teamwork prevails. Rather than go it alone, team
up with one or a few allies and attack as an organized unit. A
Cloaked ally with a Shotgun, for example, might fl ush a foe
from cover as you take him out with a Precision Rifl e. Cover
fi re can also distract the enemy while multiple allies swarm
a position. If you have to strike alone and you know the map
well, try for an alternate angle that attacks from a side or
rear facing position.
position, teamwork prevails. Rather than go it alone, team
up with one or a few allies and attack as an organized unit. A
Cloaked ally with a Shotgun, for example, might fl ush a foe
from cover as you take him out with a Precision Rifl e. Cover
fi re can also distract the enemy while multiple allies swarm
a position. If you have to strike alone and you know the map
well, try for an alternate angle that attacks from a side or
rear facing position.
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