Prima Games Crysis, PC, EN 0761557407 用户手册

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Suit Variations
Tactics and Tips
Everyone in multiplayer action has 
the same Nanosuit as your solo 
missions with certain exceptions. 
Learn these exceptions or you’ll fi nd 
yourself on the unfortunate end of a rifl e 
muzzle before you know it.
    The biggest change is your regeneration 
rate. The regen rate for your suit’s power is 
much slower in multiplayer than in single-
player. Plan accordingly. You can only use 
Cloaking for short bursts and only in key locations (such as exiting a building so no 
one can draw a bead on you or infi ltrating an enemy complex). To compensate, you 
may want to rely on Speed more often. You can trigger short Speed bursts that drain 
only a fraction of the power that Cloaking does, and these Speed bursts make it 
more diffi cult for enemies to lock on.
    Also, certain augmentations that you had on your single-player suit—namely 
Binoculars and Night Vision—must now be bought with prestige points. Early on in 
your career, prestige points will be precious and you must spend them on weaponry 
over add-ons. Learn to live without them until you have the luxury of purchasing 
them.
Unless you love the spawning queue, prepare to alter your tactics from single-player action. Go ahead and jump right into 
“Instant Action” or “Power Struggle” games, so long as you remember that there’s a small learning curve as you gain 
command of the new maps and playing styles. 
Always on the Move
In single-player 
mode you can 
usually move 
through an area 
methodically. 
Depending on your 
mission, you can 
leisurely recon the 
place, set up your 
battle tactics, and 
then call the shots 
when the time is 
right. In multiplayer, 
you won’t have 
that time.
    Keep moving 
at all times: The 
enemy will have a 
harder time painting 
a bull’s-eye on you. 
If the enemy is alert to your presence, even if you want to 
line up the perfect shot, it’s better to fi re on the run rather 
than risk a counterattack that could blast you to smith-
ereens. And don’t forget about your Strength Jump—a single 
big leap can throw you up and out of enemy fi re, over a wall 
or onto a roof where you can escape gunfi re.
Cloak and Dagger (or Fists)
As previously 
mentioned, your 
energy recharges 
slowly in multi-
player, so you 
won’t be able to 
stay in stealth 
mode long. 
Whenever you exit 
a doorway into an 
open area where 
enemies could be 
lurking, it is a good 
idea to Cloak. Even 
if it’s only for a few 
seconds, it can 
prevent a foe from 
picking you up right 
away. On the fl ip 
side, your Cloak 
can slip you into an enemy building unseen for the best 
possible attack angle.
    If you’re surrounded and need a breather, stand still 
Cloaked. You won’t drain energy quickly, and you can check 
your options. If you get fi red upon, switch to Speed and 
make a dash for the nearest cover spot.
    Against a group 
of enemies or 
one particularly 
troublesome foe, 
circle and fl ank as 
you fi re. Dancing 
around increases 
your survival odds 
and can set you up 
for a better angle 
on potential future foes.
    In cases where you’re attacking a guarded enemy 
position, teamwork prevails. Rather than go it alone, team 
up with one or a few allies and attack as an organized unit. A 
Cloaked ally with a Shotgun, for example, might fl ush a foe 
from cover as you take him out with a Precision Rifl e. Cover 
fi re can also distract the enemy while multiple allies swarm 
a position. If you have to strike alone and you know the map 
well, try for an alternate angle that attacks from a side or 
rear facing position.
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