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8
Weapons Detail
The weapons issued to you by the U.S. Special 
Forces and the armaments you secure during 
your island expedition have specifi c strengths and 
weaknesses against the variety of foes you face. 
The following information details the main weapons, 
augmentations, and explosive devices, along with 
general tactics on advantageous moments to use 
this arsenal. 
POINTER
The statistics and tactics for each weapon differ in the 
single-player and multiplayer games. Please consult the 
Multiplayer Training chapter later in this book for additional 
information.
Firearms, Grenades, 
and Explosives
Pistol
This generic, 
but functional 
Pistol is used 
by both U.S. 
and KPA forces. 
It features 
semiautomatic 
or two-round 
burst modes. 
Targets struck 
by the bullets 
suffer moderate initial damage. As the bullets are small, 
their damage is lessened over distance, so the weapon 
therefore is most effective over short ranges: less than 
50 meters (165 feet). When found, a second Pistol can be 
employed, allowing dual use with one Pistol in each hand. 
However, only a single Pistol can be used with Iron Sight. 
You can mount a Silencer and Laser Pointer on the Pistol 
(these are automatically mounted on each Pistol when 
selected), and use Iron Sight (one Pistol only). The Pistol is 
available from your initial sortie, at the start of the Contact 
Mission.
Shotgun
This is 
operated by a 
pump action. 
The operator 
can switch the 
radius of the 
shell spreads 
between 
normal and 
narrow fire 
modes. Use 
the narrow spread and combine it with the Iron Sight or 
a scope to fire precise shots up to a medium distance. 
Use the normal fire mode to blast foes with devastating 
damage at close range. This weapon has strong initial 
damage, however, it loses a great deal of damage over 
distance. Thus its effectiveness is restricted to a very 
short range (10 to 20 meters, or 33 to 66 feet). You can 
mount the Laser Sight, Flashlight, Reflex Sight, Assault 
Scope, and Precision Scope on this weapon. However, 
the latter is only useful for observing enemy movements 
or environments from a distance; it is detrimental in 
combat. The Shotgun is available near the end of the 
Contact Mission.
FY71 Assault Rifl e
This is a rather 
old Assault 
Rifl e, used 
primarily in 
the late 20th 
century, and it 
cheaply arms 
the majority of 
the North Korean 
infantry army. 
This weapon 
features semi- and fully automatic modes, with the fully 
automatic fi ring mode employed in most situations. Unlike 
the Submachine Gun, it fi res at a slower rate, but doesn’t 
lose as much damage over distance, and is therefore 
a capable weapon at most ranges. You can equip the 
Silencer, Laser Sight, Flashlight, Under-Barrel Grenade 
Launcher, Tranquilizer Attachment, Incendiary Ammunition, 
Refl ex Sight, Assault Scope, and Precision Scope on this 
weapon. The FY71 is available at the beginning of the 
Contact Mission.
SCAR Assault Rifl e 
This is the 
standard 
Assault Rifl e 
that is issued 
to U.S. American 
forces in 
the combat 
theaters across 
the world. 
It features 
both semi-
automatic and fully automatic modes of fi re. The rate of fi re 
is moderate: slightly faster than the FY71, but slower than 
the SMG. It has strong initial damage at close quarters and 
loses almost no damage over distance due to advanced 
cartridge design. Otherwise, this weapon is similar to 
the FY71 in terms of damage and range. On this Rifl e, you 
can mount a Silencer, Laser Sight, Flashlight, Under-Barrel 
Grenade Launcher, Tranquilizer Attachment, Refl ex Sight, 
Assault Scope, and Precision Scope. This weapon is 
available from your initial sortie, at the start of the Contact 
Mission.
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