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8
Weapons Detail
The weapons issued to you by the U.S. Special
Forces and the armaments you secure during
your island expedition have specifi c strengths and
weaknesses against the variety of foes you face.
The following information details the main weapons,
augmentations, and explosive devices, along with
general tactics on advantageous moments to use
this arsenal.
general tactics on advantageous moments to use
this arsenal.
POINTER
The statistics and tactics for each weapon differ in the
single-player and multiplayer games. Please consult the
Multiplayer Training chapter later in this book for additional
information.
single-player and multiplayer games. Please consult the
Multiplayer Training chapter later in this book for additional
information.
Firearms, Grenades,
and Explosives
Pistol
This generic,
but functional
Pistol is used
by both U.S.
and KPA forces.
It features
semiautomatic
or two-round
burst modes.
Targets struck
by the bullets
but functional
Pistol is used
by both U.S.
and KPA forces.
It features
semiautomatic
or two-round
burst modes.
Targets struck
by the bullets
suffer moderate initial damage. As the bullets are small,
their damage is lessened over distance, so the weapon
therefore is most effective over short ranges: less than
50 meters (165 feet). When found, a second Pistol can be
employed, allowing dual use with one Pistol in each hand.
However, only a single Pistol can be used with Iron Sight.
You can mount a Silencer and Laser Pointer on the Pistol
(these are automatically mounted on each Pistol when
selected), and use Iron Sight (one Pistol only). The Pistol is
available from your initial sortie, at the start of the Contact
Mission.
their damage is lessened over distance, so the weapon
therefore is most effective over short ranges: less than
50 meters (165 feet). When found, a second Pistol can be
employed, allowing dual use with one Pistol in each hand.
However, only a single Pistol can be used with Iron Sight.
You can mount a Silencer and Laser Pointer on the Pistol
(these are automatically mounted on each Pistol when
selected), and use Iron Sight (one Pistol only). The Pistol is
available from your initial sortie, at the start of the Contact
Mission.
Shotgun
This is
operated by a
pump action.
The operator
can switch the
radius of the
shell spreads
between
normal and
narrow fire
modes. Use
operated by a
pump action.
The operator
can switch the
radius of the
shell spreads
between
normal and
narrow fire
modes. Use
the narrow spread and combine it with the Iron Sight or
a scope to fire precise shots up to a medium distance.
Use the normal fire mode to blast foes with devastating
damage at close range. This weapon has strong initial
damage, however, it loses a great deal of damage over
distance. Thus its effectiveness is restricted to a very
short range (10 to 20 meters, or 33 to 66 feet). You can
mount the Laser Sight, Flashlight, Reflex Sight, Assault
Scope, and Precision Scope on this weapon. However,
the latter is only useful for observing enemy movements
or environments from a distance; it is detrimental in
combat. The Shotgun is available near the end of the
Contact Mission.
a scope to fire precise shots up to a medium distance.
Use the normal fire mode to blast foes with devastating
damage at close range. This weapon has strong initial
damage, however, it loses a great deal of damage over
distance. Thus its effectiveness is restricted to a very
short range (10 to 20 meters, or 33 to 66 feet). You can
mount the Laser Sight, Flashlight, Reflex Sight, Assault
Scope, and Precision Scope on this weapon. However,
the latter is only useful for observing enemy movements
or environments from a distance; it is detrimental in
combat. The Shotgun is available near the end of the
Contact Mission.
FY71 Assault Rifl e
This is a rather
old Assault
Rifl e, used
primarily in
the late 20th
century, and it
cheaply arms
the majority of
the North Korean
infantry army.
This weapon
old Assault
Rifl e, used
primarily in
the late 20th
century, and it
cheaply arms
the majority of
the North Korean
infantry army.
This weapon
features semi- and fully automatic modes, with the fully
automatic fi ring mode employed in most situations. Unlike
the Submachine Gun, it fi res at a slower rate, but doesn’t
lose as much damage over distance, and is therefore
a capable weapon at most ranges. You can equip the
Silencer, Laser Sight, Flashlight, Under-Barrel Grenade
Launcher, Tranquilizer Attachment, Incendiary Ammunition,
Refl ex Sight, Assault Scope, and Precision Scope on this
weapon. The FY71 is available at the beginning of the
Contact Mission.
automatic fi ring mode employed in most situations. Unlike
the Submachine Gun, it fi res at a slower rate, but doesn’t
lose as much damage over distance, and is therefore
a capable weapon at most ranges. You can equip the
Silencer, Laser Sight, Flashlight, Under-Barrel Grenade
Launcher, Tranquilizer Attachment, Incendiary Ammunition,
Refl ex Sight, Assault Scope, and Precision Scope on this
weapon. The FY71 is available at the beginning of the
Contact Mission.
SCAR Assault Rifl e
This is the
standard
Assault Rifl e
that is issued
to U.S. American
forces in
the combat
theaters across
the world.
It features
both semi-
standard
Assault Rifl e
that is issued
to U.S. American
forces in
the combat
theaters across
the world.
It features
both semi-
automatic and fully automatic modes of fi re. The rate of fi re
is moderate: slightly faster than the FY71, but slower than
the SMG. It has strong initial damage at close quarters and
loses almost no damage over distance due to advanced
cartridge design. Otherwise, this weapon is similar to
the FY71 in terms of damage and range. On this Rifl e, you
can mount a Silencer, Laser Sight, Flashlight, Under-Barrel
Grenade Launcher, Tranquilizer Attachment, Refl ex Sight,
Assault Scope, and Precision Scope. This weapon is
available from your initial sortie, at the start of the Contact
Mission.
is moderate: slightly faster than the FY71, but slower than
the SMG. It has strong initial damage at close quarters and
loses almost no damage over distance due to advanced
cartridge design. Otherwise, this weapon is similar to
the FY71 in terms of damage and range. On this Rifl e, you
can mount a Silencer, Laser Sight, Flashlight, Under-Barrel
Grenade Launcher, Tranquilizer Attachment, Refl ex Sight,
Assault Scope, and Precision Scope. This weapon is
available from your initial sortie, at the start of the Contact
Mission.
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