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9780307470850
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PRIMA Offi cial Game Guide
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The Mad Doctor’s Lab
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Level Overview
After being sucked into the Wasteland
by a strange ink monster, you awake
shackled to a circular operation table.
A Mad Doctor pulls various levers
on a nearby control panel and arms
a giant robotic contraption hovering
over you with weapons like scissors,
chain saw, and a plunger to pluck
out your heart. With the help of a
mischievous rabbit and teleporting
gremlin, you manage to break free
of your bonds and survive for now,
but can you disable the Mad Doctor’s
menacing machine?
You stand nose to corkscrew with the
Mad Doctor’s Machine when you
begin the game. Move right away;
the Machine has a long reach and
will either knock you off the upper
balconies, which causes one health
pip loss when you hit the ground
below, or damage you directly for one
health pip with its sharp blades. The
gremlin Gus shouts encouragement
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and gives you hints on how to defeat
the contraption, so heed his advice.
Things to Do
• Disable the fi rst control panel
• Disable the second control panel
• Search the area for power-ups
• Visit the secret treasure room
• Rendezvous with Gus at the exit
• Disable the second control panel
• Search the area for power-ups
• Visit the secret treasure room
• Rendezvous with Gus at the exit
Dark Beauty Castle Quests
• Escape Dark Beauty Castle
Find a way out of Dark Beauty Castle. Gus
guides you and shares his knowledge along
the way.
• Return Home
Find out how to escape Wasteland. Oswald
the Lucky Rabbit was involved in your arrival
here. Perhaps he knows how you can get
home.
• Rescue All Gremlins
Rescue all of the trapped gremlins in
Wasteland. Forces loyal to the Mad Doctor
have been caging troublesome gremlins
wherever they fi nd them.
Find a way out of Dark Beauty Castle. Gus
guides you and shares his knowledge along
the way.
• Return Home
Find out how to escape Wasteland. Oswald
the Lucky Rabbit was involved in your arrival
here. Perhaps he knows how you can get
home.
• Rescue All Gremlins
Rescue all of the trapped gremlins in
Wasteland. Forces loyal to the Mad Doctor
have been caging troublesome gremlins
wherever they fi nd them.
Head right and stop behind the fi re
receptacle at the foot of the stairs.
The Machine’s red eye scans for you,
but can’t locate you behind this cover
spot. When the Machine looks away,
sprint up the stairs to the fi rst control
panel.
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Legend
Waypoint
Projector (in)
Projector (Out)
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Extra
Content
Collectible
Pin
Gremlin
Point of
Interest
Direction
Use Paint
Use Thinner
TABLE OF CONTENTS
THE BASICS
ENTERING WASTELAND
THE BASICS
ENTERING WASTELAND
DARK BEAUTY CASTLE
The Mad Doctor’s Lab
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Castle Entrance
Mickey and the Beanstalk
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX