Wiley Maya Studio Projects Photorealistic Characters 978-0-470-94497-4 用户手册
产品代码
978-0-470-94497-4
Character Skeletons
Getting a character
to move properly begins and ends with a good
skeleton. It takes proper positioning and the right number of joints. The skeleton pro-
vides functionality and at the same time limits the ways geometry can deform. In this
first chapter, you’ll construct a skeleton and weight it to a modeled character. You’ll
then apply stock motion capture to test the character’s deformations and the skeleton’s
validity.
vides functionality and at the same time limits the ways geometry can deform. In this
first chapter, you’ll construct a skeleton and weight it to a modeled character. You’ll
then apply stock motion capture to test the character’s deformations and the skeleton’s
validity.
In this chapter you will learn to:
■
■
Evaluate your characters geometry
■
■
Paint weights
■
■
Mirror and copy weights
■
■
Apply motion capture
■
■
Use the FBX file format
C h ap t e r 1
944974c01.indd 1
3/21/11 10:05 PM
COPYRIGHTED MATERIAL