Radica Games M0253 产品宣传页

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When you or one of your opponents plays their 
last card, the hand is over. Whoever won the 
round is then awarded points based on the 
cards left in the remaining players’ hands (see 
SCORING).
If the last card played in a hand is a Draw Two or 
a Wild Draw Four card, the next player must draw 
the 2 or 4 cards respectively.  These cards are 
counted when the points are totaled.  
If no player is out of cards by the time the DRAW 
pile is depleted, the deck is reshuffled and play 
continues.
WINNING THE GAME
Rounds of play continue until one player has 
a score of 500 points, and then he/she is the 
winner!  
SCORING
The first player to get rid of his/her cards receives 
points for cards left in the opponents’ hands as 
follows:
 
All number cards (0-9) …………...Face Value
 
Draw Two …………………………20 Points
 
Reverse ……………………………20 Points
 
Skip ……………………………….20 Points
 
Wild ………………………………50 Points
 
Wild Draw Four …………………..50 Points
FUNCTIONS OF THE ACTION 
CARDS
The functions of the action cards, and when they 
may be played, are defined below. 
DRAW TWO CARD – When this card is played, 
the next player must draw 2 cards and miss 
his/her turn.  This card can only be played on 
matching colors and other Draw Two cards.  If 
turned up at the beginning of play, the starting 
player must draw 2 cards. 
REVERSE CARD – This simply reverses direction 
of play, changing from clockwise to counter-
clockwise, or vice versa.  This card may only be 
played on a matching color or on another Reverse 
card.  If this card is turned up at the beginning 
of play, the dealer goes first, then play moves 
counter-clockwise instead of clockwise. If used in 
a two-player match, it will act the same as a Skip 
card, and it will be the same player’s turn again.
SKIP CARD – The next player to play after this 
card has been laid loses his/her turn and is 
“skipped.”  The card may only be played on a 
matching color or on another Skip card.  If a Skip 
card is turned up at the beginning of play, the 
starting player is “skipped,” hence the player to 
the left of that player commences play.
UNO®!  Test your UNO® skills like never before 
with an electronic handheld version of the 
classic card game!  The amazing Thiniant™ color 
screen technology will make you come back for 
more as you battle against 1, 2, or even 3 virtual 
opponents.  The first player to score 500 points 
wins the game!  So, score big points as you get 
rid of all your cards and leave your opponent with 
a full hand....  
NOTE: When you first purchase your game, 
it will be in demo mode. To exit demo mode, 
press the RESET button located on the back 
of the housing.
BUTTON FUNCTIONS
ENTER/PLAY – Press this button to turn the 
unit ON.  This button will allow you to play the 
currently highlighted card which will be moved to 
the DISCARD pile. Also use this button to enter 
selections during initial game set-up.
SCROLL LEFT – Press this button to “scroll left” 
through your cards. Also use this button to toggle 
between the number of players and levels of 
difficulty during game set-up.
SCROLL RIGHT – Press this button to “scroll 
right” through your cards. Also use this button to 
toggle between the number of players and levels 
of difficulty during game set-up.
SOUND/NEW GAME – Press this button to 
turn the SOUND on/off. Also press and hold this 
button for 2 seconds to start a new game. 
DRAW/HI-SCORE – Press this button to draw a 
card from the DRAW pile.  Also press and hold 
this button for 2 seconds to view the HI-SCORE.
M0253  
For 1 player / Ages 7 and up
INSTRUCTION MANUAL
P/N 823B3300   Rev.B
E
UNO® – Press this button to turn the unit ON.  
Press this button to say “UNO!” Also press this 
button to call “UNO!” on an opponent.
BASIC GAME RULES
OBJECT OF THE GAME
The object of UNO® is to get rid of all the cards in 
your hand before your opponent(s).  Your score is 
based on the cards left in your opponents’ hands 
when you discard your final card (See SCORING).
NUMBER OF PLAYERS
The first thing to do is to select the number of 
players that you want to play with. You can select 
2, 3, or 4 players. Use the SCROLL LEFT and 
SCROLL RIGHT buttons to toggle to the desired 
number of players and then press ENTER to lock 
in your selection. 
SKILL LEVELS
After selecting the number of players, you must 
next select the level of difficulty. There are two 
levels of difficulty to select from before you begin 
a game: 
level 
I (EASY) and level II (HARD). Use 
the SCROLL LEFT and SCROLL RIGHT buttons 
to toggle to the desired skill level and then press 
ENTER to lock in your selection. 
HOW TO PLAY
Each player begins the game with 7 cards.  The 
remainder of the deck is turned face down as the 
DRAW pile, and the top card from the DRAW pile 
is turned face up to begin the DISCARD pile. If 
an Action Card is the first one turned up from the 
DRAW pile, certain rules apply (See FUNCTIONS 
OF ACTION CARDS).
When it is your turn (when your player indicator 
is flashing through the different colors) to play a 
card, the card you play must match the top card 
on the DISCARD pile, either by number, color, or 
symbol.  
For example, if the top card is a red 7, you could 
put down a red card or a 7 card of any color.  
Alternatively, you could put down a Wild card or 
a Wild +4 card (See FUNCTIONS OF ACTION 
CARDS).
If you don’t have a card to match the one on the 
DISCARD pile, and you have no Wild or Wild 
+4 cards to play, you must take a card from 
the DRAW pile.  If the card you pick up can be 
played, you are free to put it down immediately.  
Otherwise, it will be the next opponent’s turn.
You may choose not to play a playable card from 
your hand.  If so, you must draw a card from the 
DRAW pile.  If playable, that card can be put 
down in the same turn, but you may not use any 
other card from your hand after the draw. If the 
card that you just drew is playable, yet you do not 
want to play it, simply wait for a few seconds and 
play will continue with the next opponent’s turn.
GOING OUT
When you have only one card left, you must call 
“UNO!” (by pressing the UNO® button).  You can 
either call “UNO!” just prior to playing your 2nd to 
last card (if this card is in the highlight position) 
or immediately after playing your 2nd to last card. 
Failure to call “UNO!” will allow your opponents 
to call “UNO!” first. If an opponent calls “UNO!” 
before you do, the unit will automatically pick up 2 
cards from the DRAW pile for your hand. 
Your opponents must also call “UNO!” when they 
have only 1 card left, so pay attention! If you call 
“UNO!” on an opponent with only 1 card left, 
before they call “UNO!” themselves, then they will 
be forced to pick up 2 cards from the DRAW pile.
ENTER/PLAY
DRAW/
HI-SCORE 
SOUND/
NEW GAME  
SCROLL 
RIGHT 
SCROLL 
LEFT 
UNO®
®