Roland VS-700 User Manual

Page of 188
 
140
 
Creating a Performance
 
Key Fade Lower
(Part Keyboard Fade Width Lower)
 
Determines what will happen to the Part’s level when a note 
that’s lower than its specified keyboard range is played. 
Higher settings produce a more gradual change in volume. If 
you don’t want the Tone to sound at all when a note below 
the keyboard range is played, set this parameter to 0.
 
Value: 
 
0–127
 
fig.09-005.e
 
Key Range Lower (Part Keyboard Range Lower)
 
Specifies the lowest note that the tone will sound for each 
part.
 
Value: 
 
C-1–UPPER
 
Key Range Upper (Part Keyboard Range Upper)
 
Specifies the highest note that the tone will sound for each 
part.
 
Value: 
 
LOWER–G9
 
tone in a patch, sounds are produced in the range 
where the Key Range of each tone and the Key Range 
for the part overlap.
 
fig.09-006.e
 
If you attempt to raise the lower key higher than the 
upper key, or to lower the upper key below the lower 
key, the other value will be automatically modified to 
the same setting.
 
Key Fade Upper
(Part Keyboard Fade Width Upper)
 
This determines what will happen to the Part’s level when a 
note that’s higher than its specified keyboard range is played. 
Higher settings produce a more gradual change in volume. If 
you don’t want the Tone to sound at all when a note above 
the keyboard range is played, set this parameter to 0.
 
Value: 
 
0–127
 
Receive Channel (Part Receive Channel)
 
Specifies the MIDI receive channel for each part
 
Value: 
 
1–16
 
Voice Reserve
 
This setting specifies the number of voices that will be 
reserved for each part when more than 128 voices are played 
simultaneously.
 
Value: 
 
0–63, FUL
 
It is not possible for the settings of all parts to total an 
amount greater than 64. The remaining number of 
available voices will be displayed at (rest=). Pay 
attention to this readout as you make Voice Reserve 
settings.
Key Range Lower
Key Range Upper
Key Fade Lower
Key Fade Upper
Level
Pitch
Key range specified for Performance
Key range specified for Patch
The range in which notes will play
Calculating the Number of Voices Being Used
The Fantom VS is able to play up to 128 notes 
simultaneously. The polyphony, or the number of voices 
(sounds) does not refer only to the number of sounds 
actually being played, but changes according to the 
number of tones used in the patches, and the number of 
Waves used in the tones. The following method is used 
to calculate the number of sounds used for one patch 
being played.
(Number of Sounds Being Played) x 
(Number of Tones Used by Patches Being Played) x 
(Number of Waves Used in the Tones)
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