games-pc halo User Manual
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used to fill it, indicates health status: red is poor, yellow is okay,
and blue is excellent. Health does not restore automatically over
time, but sometimes health power-ups can be found right when
you need them.
and blue is excellent. Health does not restore automatically over
time, but sometimes health power-ups can be found right when
you need them.
The Shield Indicator is the gauge next to the shield symbol. When
you’re not taking damage, your shield charges automatically and
stops charging when you reach full power. When your shields are
at a critical level, the fill bar color changes to red until they recover
to full power.
you’re not taking damage, your shield charges automatically and
stops charging when you reach full power. When your shields are
at a critical level, the fill bar color changes to red until they recover
to full power.
I Direction of Fire Indicator
When you’re in a firefight, the red arrows that appear on the HUD
indicate the direction(s) from which you’re receiving enemy fire.
indicate the direction(s) from which you’re receiving enemy fire.
JKL Motion Tracker
The Motion Tracker in the lower-left area of your HUD is like an
overhead radar in that it displays characters and vehicles in motion
in a position relative to your own. Enemies using visual stealth or
that are motionless do not appear on the Motion Tracker. When a
unit or vehicle starts and then stops moving, the representative
dot grows and fades away. Dots representing vehicles are larger
than dots representing characters.
overhead radar in that it displays characters and vehicles in motion
in a position relative to your own. Enemies using visual stealth or
that are motionless do not appear on the Motion Tracker. When a
unit or vehicle starts and then stops moving, the representative
dot grows and fades away. Dots representing vehicles are larger
than dots representing characters.
Scope Zoom
For weapons that use a
scope, you can change
the
scope, you can change
the
zoom
magnification
level for a closer view of
objects. To cycle through the
magnification levels press Z.
Continue to press Z until you
cycle back to normal view.
objects. To cycle through the
magnification levels press Z.
Continue to press Z until you
cycle back to normal view.
Melee Fighting
Melee fighting involves the use of the weapon in your hands as a
blunt instrument to ward off attackers. This is handy when the
enemy is in close, or when you’re out of ammo and want to keep
dishing out the pain! Your ability to fight in Melee mode varies from
weapon to weapon, so experiment to find the best weapon for the
situation. To use melee fighting, press F.
blunt instrument to ward off attackers. This is handy when the
enemy is in close, or when you’re out of ammo and want to keep
dishing out the pain! Your ability to fight in Melee mode varies from
weapon to weapon, so experiment to find the best weapon for the
situation. To use melee fighting, press F.
Human Weapons
You’re probably already familiar with them, but here are briefs
on the weapons. Since you can carry only two weapons and
two types of grenades at a time, you need to know the pros and
cons of whether or not to swap one weapon for another in a
given situation.
on the weapons. Since you can carry only two weapons and
two types of grenades at a time, you need to know the pros and
cons of whether or not to swap one weapon for another in a
given situation.
M9 HE-DP Grenade
The M9 high explosive, dual purpose grenade is a
thrown fragmentation device. Use it to suppress
or disable vehicles, except tanks. It can be thrown,
rolled, bounced or ricocheted into places direct
fire weapons can’t reach. Increase the angle of the
thrown fragmentation device. Use it to suppress
or disable vehicles, except tanks. It can be thrown,
rolled, bounced or ricocheted into places direct
fire weapons can’t reach. Increase the angle of the
throw to toss it farther or get it over obstacles. Be careful not to
throw it too close to your own location.
throw it too close to your own location.
M6D Pistol
This pistol is a recoil-operated, magazine-
fed handgun. It is issued with a smart-linked
scope capable of 2x magnification (press
Z). It fires 12.7mm semi-armor-piercing,
high-explosive rounds. It can shoot either
semiautomatic or automatic fire (click
and hold the left mouse button for
automatic fire).
fed handgun. It is issued with a smart-linked
scope capable of 2x magnification (press
Z). It fires 12.7mm semi-armor-piercing,
high-explosive rounds. It can shoot either
semiautomatic or automatic fire (click
and hold the left mouse button for
automatic fire).
Shot placement is very important. The only shot that guarantees
immediate and total incapacitation is one roughly centered in the
head, above a horizontal line passing through the ear opening and
below the crown of the alien skull.
immediate and total incapacitation is one roughly centered in the
head, above a horizontal line passing through the ear opening and
below the crown of the alien skull.