games-pc syndicate User Manual

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Loading A Game
To load a saved game of Syndicate, highlight Load And Save Game on the Main
Menu and left-click. The Load And Save screen appears. Highlight the appropriate
game number and left-click Load.
CHAPTER 7: EQUIPMENT & TERRITORIES
Equipment
Weapon Icons
Listed here is the complete set of weapons and mission peripherals made available to
your Syndicate.
Firearms:
Pistol
: Large caliber hand gun. Medium range projectile weapon. Very cheap gun
that is easily outclassed but useful as a backup weapon.
Shotgun
: Pump action shotgun with a large spread of shells. Does more damage than
the hand gun, but let down by its lack of effective range. At close range, however, this
can inflict real hurt.
Persuadertron
: A short range weapon that fires a small dose of chemical which
renders the target totally open to suggestion. When hit, victims momentarily turn
blue, lose all free will and follow the agent who fired around the mission zone like
sheep. Civilians are always open to persuasion, and you need to persuade varying
numbers of civilians before the Persuadertron has any effect on guards, police or
enemy agents. Also, the effects of the Persuadertron are multiplied depending upon
the version brain installed in the cyborg using it.
The chart below shows the number of civilians needed to persuade guards, police and
enemy agents.
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