games-pc syndicate User Manual

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Support Weapons:
Flame Thrower
: Produces a stream of ignited jelly that sticks to targets and burns.
Very short range but devastating. An effective anti-vehicle weapon or for close crowd
clearance.
Mini Gun
: Motor driven multi-barreled machine gun. Devastating rate of fire and a
decent range make this an ideal support weapon for any squad. However, any
unmodified agent attempting to carry more than one of these may encounter
problems with the huge weight involved.
Laser Gun
: Small rifle that uses laser light to form a beam of high powered energy
that cuts through its targets and anyone or anything foolish enough to get in the way.
Extremely powerful with a very long range. Ideal anti-vehicle weapon and also
effective for sniping.
Gauss Gun
: Portable launcher with a supply of three rockets. The rockets themselves
are long range high explosives, quite capable of destroying tanks or eliminating large
groups of people.
Special Equipment:
Access Card
: Plastic card that allows some security doors to be opened that would
otherwise prevent access to restricted areas of the city. Also identifies the agent as a
Police officer which diverts Police units.
Scanner
: Energy scanner for detecting possible threats or items of equipment in the
area. When carried, this item displays all the people, vehicles and equipment in the
surrounding area. Mission objectives are pinpointed by an identifier beam and emit a
coded signal detectable by the scanner.
Time Bomb
: High powered explosive that comes complete with timer and
detonator. Explodes after a set time period devastating the surrounding area. The
explosive is not quite powerful enough to damage structures but readily destroys
people and vehicles. Just right-click the weapon icon on the active agent display, as if
discarding a weapon, to drop the time bomb. Then leg it!
MediKit
: A small pack that contains everything required for minor field surgery. It
restores a single agent’s health but may only be used once.
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