Intel 815 Manuel D’Utilisation

Page de 423
 
 
Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0 
R
 
 
 
  
225 
13.10. GFXRENDERSTATE_MAP_LOD_CONTROL 
The Level-of-Detail dither weight and bias can be associated with each map using the following 
instruction. 
Figure 37. 
State Variable Relationships 
Coordinate Sets
Map Information
Blending Stages
Texels
 
 
Dword Bit 
Description 
0 31:29 
Client : 03h – Rendering Engine 
 28:24 
3DState16 : 1Ch 
 23:19 
Opcode : 4h 
 18:17 
Reserved: 00h (Additional Maps) 
 16 
Update Map Index : The valid range is 0–1. 
 15:11 
Reserved: 00h 
 10 
Texture LOD Dither Weight Mask : 0 = Do not update; 1 = Update 
 9:8 
Texture LOD Dither Weight: A 4-bit dither value can be added to the computed and 
biased LOD which softens the transitions between mip-maps. The position or weight of 
the dither value is specified as follows: 
00 = Full dither weight (the dither value has a range of 0.0 – 0.9375) 
01 = ½ dither weight (the dither value has a range of 0.0 – 0.4375) 
10 = ¼ dither weight (the dither value has a range of 0.0 – 0.1875) 
11 = 
1
/
8
 dither weight (the dither value has a range of 0.0 – 0.0625) 
 7 
Texture LOD Bias Mask : 0 = Do not update; 1 = Update 
 6:0 
Texture LOD Bias : This is a signed value that is added to the LOD when the LOD is 
determined at a textured pixel. This 2’s complement fixed point value has 2 integer bits 
and 4 fractional bits and is signed extended before being added to the LOD. Valid data 
value range from -4.0 to 3.9375. (S2.4) The default value is 0.