games-pc dungeon siege-legends of aranna Manuale Utente

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HE STORY CONTINUES…
The devastation unleashed through this conflict consumed the 
island, transforming once lush areas of forest and jungle into 
blasted, broken wastelands. The Utraean cities fell into disrepair
as the leaders could no longer provide the level of comfort their 
citizens once enjoyed. Infighting and rebellion ensued. 
Today’s Utraeans no longer dominate Aranna, or even their current 
island home, though they still control many powerful and magical 
inventions. They remain a proud, if remorseful, people.
The Zaurask
A race of saurians, the 
Zaurask were coaxed out of 
the jungles and swamps by 
the Utraeans thousands of 
years ago and subjected to 
Utraean magic and devices. The 
Zaurask were at first obedient and 
docile, agreeing out of innocence or 
ignorance to work for the Utraeans. 
But eventually they rose up against 
their masters, and many managed 
to free themselves from Utraean 
rule. Those that tried but
failed to escape were quickly rounded up and 
enslaved in the mines and factories of the Utraean cities. 
Understandably, the Zaurask now possess a deep-rooted hatred
for the Utraeans and, as a result, have plundered and defiled
many ancient Utraean structures.
Zaurask society is tribal, and their shamans are adept at using the 
natural forces around them to attack their enemies. Their power 
and strength comes through physical combat, and most of their 
warrior caste bear scars obtained from skirmishes with Utraean
or Hassat forces or from ritualistic combat training. Hardened 
fighters, the Zaurask are not to be trifled with.
You’ve heard stories of great adventures in years gone by, of the 
heroes who crusaded across the Kingdom of Ehb, battling the 
stubborn Krug, poisonous mucosae, and horrifying zombies. 
You’ve longed for adventures yourself, while spending your youth 
sharpening your skills in the quiet little garrison town of Arhok.
Now you’ve pieced together a strange story, discovering from
an old tattered journal that your mother and father were also 
heroes, known for adventures throughout the continent of Aranna. 
The journal sends you on a journey to a mysterious island 
brimming with thousands of years of history. Here you’ll encounter 
strange primordial creatures, some that have long been at war with 
one another.
An Island in Confl ict
The Utraeans
The Utraeans are an ancient race of powerful 
beings responsible for much of the magic in 
Aranna. To the early Utraean elders, 
comfort and security were paramount 
to everything else. But after millennia 
of supremacy, the Utraeans unwittingly 
engineered their own decline by falsely 
believing that their magic and machines 
made them omnipotent and by denying the 
destructive effect their power was having on 
the other island races. Like many great 
civilizations before them, the Utraeans 
ignored the dangers that arose from their 
suppression of the Zaurask and Hassat.
This led to years of war among the
island’s inhabitants.