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4. Palettes  - Page 51
 
 
 
 
PearlExpertTitan_Man_v3.doc  29/03/2010 13:28:00 
 
4.   Palettes 
This chapter contains: About palettes; shared and normal palettes; 
recalling a palette; storing a palette; palette masks.  
When programming a show you will find that you frequently use 
certain positions, colours, etc. The Pearl lets you store these settings 
so you can recall them at the touch of a button rather than having to 
find them on the wheels every time. Palettes are stored and selected 
using the grey Palette buttons, or touch buttons on the Touch Wing, 
and you can set legends for the palette values so that you know what 
you’re getting.  
4.1 
Create 
4.1.1 
Palette values stored as a reference 
The most important thing about palettes is that when you use a 
palette value in a cue, the Pearl stores a reference to the palette, 
rather than the actual value. This means that if you program your 
cues using palettes, you can easily change all the positions in your 
show just by reprogramming a few palette entries rather than having 
to reprogram all the cues. This is handy if you are touring and have 
to cope with different stages or truss heights every show. 
4.1.2 
Which attributes are stored in palettes 
A palette entry can store any or all attributes of a fixture, so you 
could store position, colour and gobo in the same palette entry. 
However, it’s easier to operate the Pearl if you have some palettes 
which only set positions, some for colour, some for gobo and so on. 
It’s also best to group similar palettes together on the console 
buttons to make them easier to find, so have an area for Colour 
palettes, and another area for Position palettes, and so on. 
The Touch Wing has separate windows for Position palettes, Colour 
palettes and Gobo/Beam 
palettes. If these windows are 
not shown you can show them 
by pressing View, [Open 
Workspace Window], then 
[Position], [Colour] or 
[Gobo/Beam]. 
In addition, palettes may be 
either Shared or Normal. Shared 
palettes are used where the 
same value is set for all fixtures 
of the same type – for example 
when setting colours, the “Red” 
palette would set the same 
colour values for “Red” to all 
MAC 2000 fixtures. Normal 
palettes are used when each 
fixture requires its own value - 
for example when programming