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7. Chases  - Page 79
 
 
 
 
PearlExpertTitan_Man_v3.doc  29/03/2010 13:28:00 
7.   Chases  
This chapter contains: Programming a chase; running a chase; 
setting speed, crossfade and direction; manually controlling the chase 
steps; setting step times and unlinking; editing a chase using unfold; 
editing a chase which is running; copying chases; chase options.  
As well as being used to store static cues, the playback faders on the 
Pearl can also be used to store chases (sequences of cues). You can 
also store chases on the preset faders. 
Chases can run once or repeat continuously. You can set individual 
fade time for each cue in the chase and unlink cues so that the 
console waits for you to press Go before the chase continues.  
7.1 
Create 
7.1.1 
Programming a chase 
To program a chase, you have to set up the look for each cue in the 
chase, then save it.  
You can either set all the fixtures and dimmers manually for each cue 
in the chase, or you can use Include to load in the information from 
cues you have already recorded. 
1>  Press the blue Chase button. 
2>  Press the Swop button of the playback or the Select/Swop 
button of the preset where you want to store the chase. You 
can also record chases in the Playbacks window of the Touch 
Wing. 
3>  Set up the look for the first cue, either manually or by using 
“Include” on existing cues. 
4>  You can change the number given to the step using B [Step 
Number]. 
5>  Press the Swop button of the playback to store the programmer 
contents as a step of the chase. You can also press C [Append 
Step] on the menu. 
6>  Press Clear (unless you want to re-use the contents of the 
programmer), then repeat from step 3. 
7>  Press Exit to finish when you have stored all the cues you want.  
• 
A [Record Mode] lets you select Record By Fixture (all attributes 
of any modified fixture are saved), Record By Channel (only 
modified attributes are saved) or Record Stage (all fixtures with 
a non-zero dimmer setting are saved). 
• 
The cue number currently being saved, and the total number of 
cues, is shown on the top line of the display. 
• 
Press Clear when you have finished recording the chase, 
otherwise when you try to play it back the programmer will 
override the chase and you won’t see the chase properly. 
• 
You can record shapes in a chase. If the same shape is saved in 
subsequent cues it will continue from step to step and if not it 
will stop at the end of the cue. (The Pearl considers the shape 
to be the same if you didn’t press Clear after the previous step,