avolites pearl expert titan 用户手册
Copyright Avolites Limited 2010
6. Cues - Page 65
PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00
6. Cues
This chapter contains: HTP and LTP channels; how the Pearl works
when programming; recording a cue; playing back a cue; changing
playback pages; setting fade times for a cue; copying and deleting
cues; the include function; editing cues; the “off” button; blind mode;
using shapes in cues.
The Pearl has many functions for producing a complex light show,
The Pearl has many functions for producing a complex light show,
and the most fundamental part is a Cue, in which you can store a
“look” you have created using your
lights.
The Pearl has 600 playbacks, in 60
The Pearl has 600 playbacks, in 60
pages of 10, which can be used to
store cues or chases (sequences of
“looks”). Chases are covered in the
next chapter. The playbacks are
controlled using the sliders and
flash buttons across the near edge
of the console. The split roller is
used to select the page of cues or
chases – each group of 10 playback
faders can be set to its own page.
The Pearl Expert also allows you to store cues on the preset faders,
The Pearl Expert also allows you to store cues on the preset faders,
and in the Playbacks window on the Touch Wing, provided you don’t
need a fader.
The cue functions on the Pearl are very powerful; the first part of this
The cue functions on the Pearl are very powerful; the first part of this
section explains the basics of how the Pearl uses cues.
6.1
Create
6.1.1
How the Pearl works when programming
When you select one or more dimmers or fixtures for control, they
are loaded into the Editor. You can then use the wheels and palettes
to change the settings on the fixture. You can also apply shapes to it.
If a fixture is selected after you have changed some attributes then
If a fixture is selected after you have changed some attributes then
the current list of fixtures is emptied and a new list is started.
All fixtures and attributes that have been edited since the last Clear
All fixtures and attributes that have been edited since the last Clear
are stored in the Programmer. The order in which you selected the
fixtures is also stored, and is used with the Fixture Overlap function.
When you record a cue, the contents of the Programmer are saved
into the cue.
When you press Clear (by the numeric keypad), the programmer and
When you press Clear (by the numeric keypad), the programmer and
editor are emptied. This makes sure you don’t record fixtures you
don’t want. You also need to press Clear when you finish
programming, because any attributes in the programmer will override
playbacks.
Fixtures which are in the programmer are shown in mid blue on the
Fixtures which are in the programmer are shown in mid blue on the
HUD windows and on the touch buttons. Attributes in the
programmer (the things you have changed) are shown in cyan on the
Playback faders & split roller