games-pc imperialism ii-age of exploration 用户手册

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Fast Start.
1. Double click on the game icon to start the game. (In Windows
®
95 or 98 you can also
start from the Programs menu). When the introductory sequence ends, you are in your
Study, a screen depicting your office. 
2. Click on the globe on the desk in the Study. Ignore the recommendation to play the
tutorial, although you should return and play it, if the game proves difficult or confusing.
3. In the Map Room, wait for the globe to stop spinning, then either accept the pre-
selected country, outlined in white, or choose a different coloured country by clicking on
the large map.
4. Select Introductory as the difficulty setting.
5. Click on the up arrow button at the bottom of the Difficulty Level panel to start 
the game.
6. You are now playing I
MPERIALISM
II. Each screen includes a help briefing in a dialog
box, accessible by clicking on the question mark button. Use these briefings to get going.
For more information on using the help, see page 19.  
How to Use the Tutorial.
<<CALL IN S_TUTORI.EPS W/CO>>
From the Study screen where the game begins, click on the scrolls to start a new tutorial
or resume a tutorial you saved previously.  The tutorial is played on one of several possible
maps that all provide easy access to the resources you need at the beginning of the game. 
The tutorial presents you with a series of episodes, each with a goal that must be achieved.
Once  a  goal  is  met,  the  next  episode  begins.    Since  the  tutorial  is  not  balanced  for 
long-term play, it is best to begin a new game once you have mastered the skills required
for the episodes.
IMPERIALISM II: 
Introduction
2
INTRODUCTION 
In I
MPERIALISM
II: Age of Exploration you rule one of the colonial powers of Europe in
the period 1500-1850. Your goal is military or diplomatic domination of the Old World.
For players of I
MPERIALISM
many of the game concepts and much of the interface will
seem familiar. However, the game plays very differently, requiring a balancing of different
forces and consideration of different problems. The colonial and mercantile periods did
not witness the rapid industrial changes that were such an important part of I
MPERIALISM
.
Players of I
MPERIALISM
II must be concerned with establishing colonies, conquering or
befriending  native  populations,  and  developing  their  nations  using  the  riches  and
commodities found only in the New World. Once these benefits are brought home, your
Great Power can attempt to dominate the greater and lesser states of the Old World.
For installation information, see the section Getting Started, which begins on page 5.
To  start  playing  I
MPERIALISM
II:  A
GE OF
E
XPLORATION
right  away,  try  the  Tutorial
discussed below. For a brief list of the important differences between I
MPERIALISM
and
I
MPERIALISM
II turn to page 3. If you want to start your own game without further reading,
follow these steps for a fast start:
IMPERIALISM II: 
Introduction
1
Improved Infantry
Tactics.
An increased understanding
of infantry tactics permits
the recruitment of
Calivermen, and the
upgrading of peasant levies.
These new regiments are
adept at drawing enemy 
fire and using terrain for
concealment.
Return to Study
Resume Saved Tutorial
Begin Tutorial
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