games-pc master of orion ii-battle at antares Benutzerhandbuch

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Pulsar (System)
The Pulsar weapon emits a harmonic resonance field around a ship that
creates violent vibrations in all ships, missiles, and fighters within a 
6-square radius. Any affected ship sustains damage in relation to its
size—2–24 points per size class. Fighters and projectiles take damage as
if they were size class one-half.
Warp Field Interdictor (Building)
The Warp Field Interdictor creates a tremendous destabilizing field
around the entire star system in which it is built. The interdictor field is
similar to the natural field created by nebulae, and it has a radius of 2 full
parsecs. This field slows all enemy ships to a speed of 1 parsec per turn.
A Warp Field Interdictor costs 3 BC in maintenance each turn.
Lightning Field (System)
The Lightning Field surrounds a ship throughout combat with an ionized
particle field capable of overloading the targeting system of any missile or
torpedo passing through it. The field has a 50% chance of automatically
destroying each missile, torpedo, or fighter attempting to strike the
equipped ship.
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Class V Shields (Ship)
Class V shields absorb up to 25 times the ship’s size in damage before
failing. They regenerate normally.
Multi-Wave ECM Jammer (System)
The Multi-Wave ECM Jammer is similar to the primitive ECM Jammer,
except that it spreads its jamming broadcast across the entire spectrum of
targeting frequencies. Ships equipped with Multi-Wave ECM Jammers
have a 100% chance of misdirecting any incoming missile or torpedo. It is
not possible to use both this and the ECM Jammer on the same ship.
Gauss Cannon (System)
The Gauss Cannon is an extremely powerful linear accelerator which hurls
a massive burst of tiny projectiles at near light speed. Gauss bursts inflict
18 points of damage, regardless of range. They are treated as beam
weapons for accuracy purposes.
7. Research and Development