games-pc master of orion ii-battle at antares Benutzerhandbuch

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Bombs
Bombs are unguided projectiles designed for atmospheric penetration.
This includes both explosive devices and biological weapons.
Ships equipped with bombs can only use those bombs against a
planetary target.
Bombers (a type of fighter craft) can use bombs against both ships and
planets.
Bombs never miss, but you cannot choose a specific target when
causing damage to a planet.
Ship bombs have a maximum range of 3 combat squares. Bombers
always drop their payloads at a range of 1 square.
Fighter Craft
Single-pilot ships launched from a larger ship (the carrier) are all
considered fighter craft. There are four types, each with its own weapon
and specific use.
All fighter craft are installed in ships and launched to a target in
squadrons of four. You cannot separate the fighters in a squadron to
direct them at multiple targets.
Fighter craft fly to their target, use whatever weapons they have at
point-blank range, then attempt to return to their carrier. Once safely
back, any surviving fighters rearm, refuel, get repairs, and return to the
same target (if it still exists). Once their primary target is no longer
valid, fighters select a new target unless one is specified for them.
Fighter craft always attack from the direction of their target’s weakest
shield facing.
Like missiles, fighter craft are vulnerable to beam weapons (though not
to jamming). Fighter crafts’ speed and armor (the best available, as for
missiles) both contribute to their defense.
With the exception of Interceptors, fighter craft cannot engage one
another in dogfights; they only target enemy ships, bases, and planets.
Interceptors can attack enemy fighter craft of all types.
Other Special Weapons
Each special weapon has its own, particular effects and characteristics.
Please refer to the Research and Development section for the details on
these systems.
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10. Combat